Bomber doesn’t need a nerf as it stands out as a 2 exilir card and if simple spirits can stop him then I feel like he won’t perform good.
The demolisher nerf is good and won’t reach the tower everytime. Void nerf is just bad and it’s whole point to be a cheap card that can take out bigger tanks and that a huge damage nerf for it to be good.
The evo pekka nerf is good but still will be a really above average evo
Removing the death shockwave on the evo telsa will prob make that evo not wanted anymore as it needs that death shockwave.
The regular telsa buff isn’t needed as it’s one of the most used buildings already Evo wizard pushback will be decent and won’t make it as annoying to deal with Cannoner first hit time nerf isn’t needed. Goblin curse damage buff will be good as it isn’t used at all. and isn’t good in many situations goblin machine buff isn’t enough for it to be good again but it’ll be a step in the right direction skele barrell buff - sure i like it. sus bush - needed a speed buff after the speed nerf made it unusable evo gob cage - a more underwhelming evo which will only make it’s mechanic stronger so it’ll stand out more evo goblin drill rework - don’t do this. not good it needs the pushback evo zap - doesn’t need this rework. it’s 3 zaps it nice at stalling
that’s my opinion
some stuff i would like is a
buff to the evo goblin barrel by ADDING THE OLD KNOCKBACKKKK reverse the pump rework as it was a huge nerf barb hut buff by making the building itself have more health. dagger dutchess buff - make the attack time faster so it’ll do better at cleaning up swarm. and make the recharge a tiny bit faster evo mega knight nerf but making the uppercut every 2 hits golden knight - have his dash range longer
To be honest, I think the Evo Mega Knight should knockback troops 3.5 tiles instead of 4 tiles, or 3 tiles.
Also, I don’t think doing it like the monk will do any good, instead, I think they should keep it with every attack but nerf the knockback a bit and then see how it plays out.
First of all step in the right direction, l think the game will be even more fun that way.
Evo PEKKA and MK need to be nerfed more.
Suspicious bush buff is actually a nerv imo because you mostly play it in the back to build slow pressure over time.
Evo wizard shield hp should also be reduced.
As someone already said earlier the evo bomber needs a nerf? but might (perhaps) be enough already because many decks have a spirit inside and that plus goblins for example will take it out from behind the tank.
PEKKA and MK are by far the most important ones, dagger duchess needs a buff as well (damage maybe) because the meta right now is almost tanks only.
For void nerf, I think the best number to nerf it is 370, rather than 320
With 370, there are few interesting interactions.
For practical purpose, single means 1 target damage and multiple means 2 target damage.
Little prince, musky, and ewiz will survive 1 single and 2 multiple. I think this interaction is the main reason for void nerf to 320, and this can still be in effect if the void is 370
Little prince, musky, and ewiz will die to 2 single, this force a mind game to put unit beside said troop
Wizard survives 2 single, but will die from the 3rd beam
Phoenix dies to 3 singles, leaving an egg. With 320 ,phoenix will survive 3 singles which is not good since phoenix is hard to kill.
E dragon dies to 3 singles, other dragons can survive 3 singles
Archer queen dies from 3 singles, but can survive 2 singles and 1 multiple
I believe this interactions can and will make the void more interesting compared to 320 dmg for single
Void Nerf is exaggerated. Yes, it is a ruthless card, but especially good to counter other ruthless cards like X-bow, Mortar etc. that throw damage from the background allowing players to win without ever touching enemy ground. With this nerf, the card will become almost useless, for multiple targets, Arrows, Log and Fireball will be much better. It has been written above that Void can be countered by setting other troups to protect, this has long become part of the game and the nerf will change the game mechanisms in a biased way.
Do not give the “buff” to the suspiscious bush. The slow speed of the card functions similar to slow projectiles in fighting games where you use the slow projectiles to setup the whiff punish against the opponent.
1.evo bomber: bounce damage should be nerfed instead. like 1.0x-0.8x-0.6x damage.
We can call it energy decay.
2.Mega knight evo: pushback should be emerge every 3 hits like monk.
3.dagger duchess: weak. She needs a buff.
Depleted speed: 0.8hit/s
dagger storage: 9
4.Spawner building: Increases their health and increases the number of times of damage they got from spell to keep the effect of the spell on them the same.
5.goblin machine: while increasing the hp, speed up the rocket and increase hit time, making the general rocket damage a bit faster and, more effective(not so easy to be escaped).
6.evo tesla: the death shockwave deal 0 damage but still shock enemies for 0.4s
People don’t know, that if the Evo Mega Knight pushback is going to be every 3 hits, that will basically kill the evolution, like seriously, something that takes place every 3rd hit? that is kind of underwhelming, and plus, the Evo Mega Knight is stupidly easy to counter offensively, just be more careful, I do think it’s strong, but not strong strong, just nerf it’s uppercut to 3 tiles.
While the Evo Mega Knight is still going to be strong, it’s not going to be as strong.
I think the nerfs to Void and Evolved Tesla are too much. Void should only have its damage nerfed by 10%. Evolved Tesla should be nerfed in a way that doesn’t remove Death Pulse. And Tesla and Skeleton Barrel don’t need buffs. Also Dagger DucHess, Hunter, Golden Knight need buffs, and Evolved Mega Knight needs a nerf.
Even now, Pekka can’t kill many people until his life increases, in my opinion, his hit speed should be 0.3 faster, but his life should be reduced by 3%. And tesla is too op it should get nerf not buff