Generally pretty good balance changes but a few things could be added.
buff duchess - preferably attack speed
buff egiant - preferably stun damage or regular damage
nerf arrows - either reduce radius by a small amount like 0.25 tiles or major nerf on tower damage like 20%
nerf log - decreasing damage by a small amount like 6%, it still kills goblins, dart goblin, princess
rework all spawner buildings - greatly reduce their duration and elixir cost, reduce the time between spawns so they are more like one troop 1s one troop, this makes them viable as defensive buildings with some counterpush power
Also I dont really have an idea on how to but make clone and mirror workable but not broken somehow
Evo Mk (knockback on 3rd move like monk) and arrows (range nerf)
NOW EVO Tesla is just basically - tesla+espirit combo
Dont feel any special for Evo in game after having so many Evos being so good in game
REVERT BACK-EVO tesla changes, every balance change you nerf tesla until I think you love it die from game and no one uses it
I disagree with the arrows nerf suggestions, as the arrows are a hard counter to Evo Firecracker, Evo Archers, and Evo Bomber, with the Evo Bomber Nerf, the usage rate of arrows should decline, as less people use the Bomber / Evo Bomber, resulting in less need for it.
I think that they should only nerf the arrows the season after the bomber nerf, because it would make no sense to nerf the two, as I think that the bomber is why the usage rate of arrows is so high, you might disagree, but I think the best option is to wait a few months and then nerf the arrows if it still has a high usage rate.
The nerf to evo bomber is pretty minor and I donât expect a major decrease in itâs usage
Arrows would still kill evo archers,fc, bomber.
I just feel like arrows is significantly better than some of the other spells in its group like fireball, poison, void(especially with the nerf it is getting now), even evo zap kinda
I just think it has like 30-35% usage rate because it prevents people from playing a lot of troops in the same area even if they are somewhat spread out so a radius nerf might work. But a tower damage nerf like it got last time might be a good idea as well because spell cycling the opponents tower is a problem in my opinion
Itâs still an interaction change, not being able to one shot spirits, and plus I think the crown tower damage nerf is good enough, I think the arrows donât need to be changed for now, sure, if it still stays popular, in the next couple of months, it might need a nerf, but I donât think it needs a nerf now.
Also, why hasnât the fireballâs crown tower damage been reduced? while poisonâs, rocketâs, minerâs, arrowâs and logâs have been reduced, at this point, just reduce every remaining spell to 20%, as spell cycling shouldnât be a viable strategy and plus, itâs inconsistent now, and itâs better for the spell damages to be consistent.
I think you also need to nerf the evo Mk. Give it a nerf, like maybe he uppercuts wherever, not to the neerest enemy king tower. And maybe he uppercuts every 2 to 3 attacks ?
The suspicios bush buff is great ! But i think it needs a rework, hear me out. It needs more speed to fast, but the goblins deal less damage than the regular goblins ( 90 at tournament standard) and now die to log. Thoughts ?
Bomber nerf: Maybe give a nerf similar to what the zap got before where 2nd and 3rd bounce have less damage?
Demolisher nerf: Aight Bet
Void nerf: A little bit on harsh side, despite its amazing usage.
Pekka evo nerf: The method of nerfing is fine, its just a bit overkill. If u decide to go through with it, then maybe give attack speed buff of like 0.1 sec.
Tesla: I like this nerf to evo. I think overall hit speed buff is unnecessary, but if u decide to go through with it i would make the hit speed 1.15 sec.
Evo wizard nerf: Deserved.
Cannoneer: Maybe a damage nerf alongside the first hit time.
Goblin curse buff: I would change the damage amplification over the DPS tbh, like make the amp 25-30%
Goblin machine buff: Agreed. Small buffs are better for seeing adjustment to meta.
skeleton barrel buff: Lowkey what about a speed category change from fast to very fast?
Suspicious bush buff: I like this.
Goblin cage buff: Idk whether theyâre talking about the âinside of the cageâ hit speed or the brawler in general. If its the âinside cageâ hit speed than honestly its unnecessary. Give the buff to the brawler himself. If its the brawler thats getting the buff then Iâm all for it.
evo Goblin drill: I personally think drill is fine where it is.
Evo zap: I like this rework because it makes the evo zap harder to get value out of on its 3rd strike. I was thinking an alternative addition was to just decrease the 3rd strike by 50%, making the 3rd strike 25% of the 1st strike. Other Buffs/Nerfs I think are needed:
-Golden Knight (Buff): The golden knight needs a buff in several areas, particularly in his damage and dash range. Heâs dookie dog water rn so itâs deserved. Mighty Miner (Buff): Everyone was saying after LP nerf that Mighty Miner would be back on top, but that just wrong. Maybe they should revert his ramp up time from August 2023 nerf.
Evo tesla and zap nerf is too harsh. The will go from the best evolutions to one of the worse ones. Also void nerf will kill the card. It is way too harsh. Pekka and drill nerf is good and I also like how the goblin card received a small buff that doesnât make them too broken, but makes them viable again. Also buff golden knight, dagger duchess, and ice spirit evo.
Nerf void is total shatafakap, maybe 5-7 percent, but 30 is clearly too much. You can defend against voids, which makes it special. Especially after the first use, the enemy no longer allows repeated use of the spell. We have increased the scope, the duration of deployment, and now you are practically withdrawing, you should definitely think about another change
I personally disagree with your opinions with the tesla and evo drill.
About tesla, back then the evo tesla had only the initial shock wave, it had a way stronger shockwave with longer stun duration. Not to mention the base tesla having more stronger damage(enough to one shot spirits and minions). But currently The tesla is low on both damage and shockwave. This change will KILL the card. And excuse me? Youâre saying to reduce the base tesla damage? that aggravates the situation even further.
And now, about the drill. Goblin Drill is now COMPLETELY off meta right now because the evo pekka is dominating in top ladder. The drill rework is a massive buff and it literally kills the card. And you giving accusations about the evo drill getting the second submerge goblin back is blatantly stupid. Now the submerge goblins have a 1.2 seconds of deploy time. A single goblin, a very low hp troop spawning in the enemy zone, standing and doing nothing than more than a second is indisputably massive. The drill does NOT need that much of a nerf. In fact, idk if itâs even going to be viable even after spawning 2 goblins per each submerge like they did in the beta build
Iâll be honest, evo tesla wonât be worth the evo slot after this change, same with evo zap. These balance changes feel like they are meant to kill, not balance these evos and the void.
Evo tesla is getting the monk treatment, NERFED BASE DAMAGE to not one shot minions anymore, NERFED STUN TIME in HALF, NERFED STUN DAMAGE, now REMOVING death stun? This is going to KILL the card. It is going to be an evo on par with evo ice spirit, but even then the base ice spirit is the best spirit in the game and so the evo being bad is ok, but base tesla has been nerfed crazy already.
WHERE IS EVO MK? Dont try to justify it by saying everyone has opportunity to get it for free, that card is so broken it has forced people to CHANGE DECKS ENTIRELY
Void nerf deserved
Cage buff deserved
Dagger duchess doesnât need a buff let it die
Inferno dragon is fine
Graveyard is fine
Egolem is fine
Pekka evo needs more nerf
Mega knight evo should get a nerf or two
I already said lightning deal to 3 troops while void deal to only 1, and void can be block while lightning target high hitpoints, doesnât matter to elixir you nimwit
I understand void but cannoner is only good because of the current meta being a lot of tanks, if they nerf cards like pekka and mk, cannoner would still be good but more people would choose princess tower. I think lesser first hit speed like 0.7 sec is ok for that.