More free evo cards!
Reduce the difficulty of getting a rare card, I seriously donât get it. Common Cards are hella easy to get through donating and trading. Epic Cards donât take that many cards to upgrade even though itâs only on Sunday. But Rare Cards take so damn long to get. 80 Rare Cards through requesting is the equivalent to 800 Common cards? That difference is insane. Why are Epics and even Legendaries easier to max than Rares, it doesnât make sense. They should keep putting a bunch of Rare Books in the Season Shop bro.
I would love to see, that many of the games modes that are only available for a week in the season can be placed in the friendly battles in clans or party mode as it was as after they are gone, we can never play them. Also instead of getting banners in these events, we should get emotes/chests/wildcards or something else. Banners are kind of useless.
AI generated
The animated tower skins would be amazing if they were added to the game. For example, an animated skin was added in the Fisherman season, I mean the shark that appears on the Kingâs Tower skin, and also in the Archers season, flowers were added to the Kingâs Tower.
More progression in goblin ladder
I wanna 2v2 ladder or new tower skin would be great.
There are some things I would like to see added, like for example the mega draft mode in ladder that was there like one year ago, which was such a cool Feature.
Another thing i would like Supercell to add would be a second evolution wild shard in the season shop to make evolution better available for f2p players. This wouldnât be too OP, because Supercell is still a company that needs to earn money but it would reduce the time for f2p players of getting another evo by 3 months.
A cool addition to the Clan chat would be that the leage you are in is shown next to your name.
I feel like the should add ways to get shards in a easier way, maybe once a month or even twoce a month we should have challenges that give a shard at the end of it, even if it is a random one decided by Supercell itself
Allowing all evolutions in friendly battle it is so much useful to choose the right evolution and a good practice for global tourney.
- Matchup practice with RoyaleProAI
â (In this practice mode, all cards are at your disposal, including all new evolutions. Choose your deck. Choose your opponentâs (a capable AI that can understand the deck synergy and learn, an AI more effective than the current one in training camp) deck. Practice clash. Donât price this practice.) I bet this will increase Clash Royaleâs pro-player community and more competition.
As a F2P player, the only place to practice my favorite deck is in classic challenges. However, these are priced at 10 gems, and you have no control over the deck matchup.
->(At least, if choosing the AI/opponentâs deck part is not possible, having a free practice mode with all cards and evolutions unlocked greatly helps.)
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This one is trivial but has always bothered me. Why only Princess Tower in CW (Clan Wars) 2? And more game modes in Clan Wars 2.
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More progress options for evolution shards and champions. For instance, including evolution shards for two different cards in the season shop gives players more options to spend their tokens and earn shards.
Champion trading. -
Option to spectate pro playersâ games in-game rather than wait for tournaments or follow them on their YouTube channels. (with consent from the pro player community)
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Bring back Radio Royale. Such events help establish developers and community relationships.
Bring back clash-a-rama. With more cards and evolutions the game has more content than ever. Give us more lore, Supercell. The stories of Clash will also help them with branding and bringing in new players.
I love this game although it is becoming more and more p2w with each passing season.
Itâs not all bad considering magic items, the amount of gold, and wild cards (including elite) we can earn per season even without a pass. But that is also the reason why I play the game. I love the new content the team brings in terms of evolution and fun game modes.
I think,more option could be good for those players,who dont buy every month the offers to collect wild shards.
Maybe events, with wc prices.Its very slow to collect the new evo cards.
Try to provide atleast 2 to 3 evo shards in the shop every season and please reduce the gem cost for every retry in the challenges.
Greeting RoyaleApi team! I had a discussion with my friends and wife (yes she also plays CR) and we all came up with a feature which (we think) shall be added to Clash Royale. We very much want Supercell to add âClan Wars III Allies updateâ into game. And i have a general idea for that:
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Clan wars will be held for a whole month and not devided into 4-5 weeks.
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Supercell may add something like a map where 6 (six) clans are competing with each other.
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There will not be âdaily medalsâ anymore, there will be a kind of a daily tasks. Clans will receive clan trophies for a particular event, i will give an example: âFirst clan to win 100 battles receives 5 clan trophiesâ (this battles will be counted only in war section of clan, i mean regular battles and POL are not counted). Another example: âFirst clan to deploy 300 Pekkas will receive 5 clan trophies, Second clan shall deploy 350 pekkas for 3 clan trophiesâ. What im trying to say make our war kind of HayDayâs clan war where people may contribute by doing different jobs and not simply attacking in war.
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I think you shall make additional window for clan war, i mean in first window you will see your and other clans stats in current war, and when switching to second screen you will see the map with tasks, war map and other clans castles for example.
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Before war starts, All clans will have a 3-day ingame chat (only Co-leaders and Leaders can chat) and clans will choose their ally for the month, for example it will be a button to invite other clan of being allies and after adding it, there will be a group chat of 2 clans where everyone can speak between 2 clans.
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It will be such tasks in war where you shall complete them together with another clan, so activity of both clans will be multiplied. And this multi-clan tasks will give kind of x1.5 more medals then usual clan tasks.
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There will be additional stat of clan named âAlly Scoreâ which depicts how much % the clan is active in Allies interactions and it will be displayed next to clan trophies (so other clans will see that our clan is very active and will want us to be their allies)
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Remove clan chests and add the rewards( gold, cards) for passing particular tasks or score or for interactions with ally clan against enemies.
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I want to propose an option regarding inactive members. For example if somebody not doing anything in clan war, another person (over 50 members limit) shall be able to comlete his tasks so clan will not loose due to someoneâs war negligence.
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Last option (not everyone will like it but this will benefit supercell) you can add some kind of p2w system in wars for example: 25% of particular task can be finished for 300 gems. And clan can use this feature maximum 3 times er week. (Extra points will be given to ally clan while applying gem bonuses and vice versa). This will lead players to spend gems and buy them from shop to help clan.
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The higher clan league, the higher benefits players could get. For example in golden clan league players can donate 40 cards, but in legendary clan league players can donate 45 cards.
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Add 1 or 2 more different ranks in clan with very unique responsibilities. For example âSPYâ(person will be able to appear as 51st person in enemy clan while member count will show 50/50, so leader and co-leaders will need to monitor within their members and this rank will have ability to take 50th person attacks, which means 50th person in clan will not be able to use his attacks until spy is kicked) or another rank example âRAGE TITANâ (this rank will give 2 players x1.5 medals during attacks so the best player in clan can try to contribute more medals)
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If clan wins in war, leader can give different CLAN TITLES to his members which is a one time event. For example: âtreasure specialistâ last for 8h (member with this title will have x1.5 less time for chest unlocks(similar as after reaching new arena)) another example: title âTroop Commanderâ single-use ability(this title allows a particular member to request twice amount of troops in card request) or another example: title âKnowledge Masterâ lasts 1h (particular member will get x2 experience from upgrading cards)
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Special in-clan events which may be hosted for 300 gems by any member. Example of event: whole clan shall spend 100,000 elixir within 24 hours. (No matter what gamemode it will be.) and if clan spends 100,000 elixir, every member who spent above 1000 elixir will receive 30000 gold
P.S. i gathered 10 my friends to discuss all this update features and we spend 3 hours discussing all this things. I hope you will see my reply and consider any of this features to be added for more interesting and satisfying gameplay! Many love to RoyaleApi and Supercell teamâ¤ď¸
Personally Two Evolution shards should be available for F2P players per month, and removing the legendary Wild Card is not sustainable in current economy. It should be brought back. The game should give options to purchase tower skins via gems.
An easier way to get elite wild cards and gold.
2vs2 in clan war.
I Would like to see Skins for the Characters which you could use in battles.
- It would be good if Clash Royale added a temporary evolution to each season for F2P players
- 2 wild shards instead of 1 in the season shop as it will half the time needed to grind for F2P players
- Remove the 3h gold crates from mid and top ladder as it is very annoying
- Add a login streak
A 2v2 ladder would be a new feature I would want to see added to Clash Royale
Acho q uma atualização nas guerras de clã seria uma boa, adicionar novos modos, novas mecânicas e novas recompensas, pois o modo ja ta muito ultrapassado