Pass Royale & Emote Giveaway

It is a 2 V 2 ladder and Next Evolution can bring a Giant skeleton.

Add a cup in the 2vs2 section to make this section more attractive and add two-person tournaments again.

I would like to see a rework to emotes and clan wars

A card ban feature. That you can ban one card in POL

They should change the clan war system it’s so boring
they also have pay more attention to F2P players and add more rewards for them
and stop making evolutions so op like Mega knight

I would like to see more pve game modes as challenges

Creating another tier of card masteries exclusive to cards that alreay have an evolution. This card mastery should be pretty hard, but would able to get you at least 5 fragments.
I also think that after getting an evo, there also should be a card mastery tier for exclusively the evolution, which could give you cosmetics and etc.

A feature to reply to specific clan chat that would be fun.

Can you please increase the chances of getting epic and legendary items in lucky drop. I haven’t got single legendary lucky drop till date.

Make April’s Fool mode permanent.

There are some features I would like to see. One of them would be a 2v2 ladder, but I think that’s what everyone wants.
Another feature I’d like to see is an evolution chest, similar to what the legendary chest was back when it was released. Really rare but has a good reward that’s not easy to obtain otherwise.
I also feel we are getting too little trading tokens as f2p players, so I’d like to see more ways to get those. Either in free pass royale or in the token shop.

2v2 ladder.

And clan wars really need a rework, even the very first clan wars were better than what we have rn

Provide a 3rd evo slot!

Adding evolution is okay but at what pace, i think they should add a new evolution once every six month coz if you kept adding evolution at one point almost every card will be evolved and they should give more elite wild cards in path of legends.

Definitely another rework of clan wars. As for today, it’s to costy for most players to upgrade 4 different decks and modes are duels mostly. It would be great if clan wars had it own modes or something that would make them more special. Also, they are too dependent on clanmates, which makes it hard to progress for small clans, so individual rewards should be at least on par with collective ones. Clans in general are not as interesting today, changes should come.

CW3 and 2v2 ladder

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I think it’d be great if you add the option to trade champion cards, because it’s very hard to get them, I think it’ll make the game better and we could get enough cards to upgrade the champion we really want to play.

I want new war ver3 as a clan leader for more than a year i notice that players become not care about war all time i search for active war members and this becomes very difficult to find 50 active war daily player i have nearly 35 active one so if they made change to reduce the number of players who can participate and allow clan leaders to choose them carefully so we can go to win because reducing clan members under 50 not good for donations and card change between players so we can reduce war players number and also we need more easy way to monitor clan activities for plaer in one place because i must go to place to see donations and go back to see how many war the player plays we need control panel for clan players also we need tab for evolution cards combined so i can see the progress for each card in one place which one is max and wich is not unlocked yet and the evolution parts needed for the opened cards i think that we need from my point of view thank you

2Vs2 un clan wars

Winners: 250 points
Losers: 100 points

I believe that the healthy addition to the game would be a reliable spell deflect mechanic. Currently we have Monk with his ability, but it’s too slow to actually predict spells and it often just doesn’t work because it’s buggy (especially with arrows for some reason). Getting spell cycled by Earthquake or Rocket is one of the least interactive things in the game and often there is no way to reliably counter it, giving a player ability to counterplay that by predicting the spell or covering the area around players towers seems like a good idea since it wouldn’t be abused in spell bait/swarm decks. It could else be a card or just fixing and speeding up Monks ability to work reliably.