Final Mid-Season Balance Changes for August 2026 (Season 86) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · August 26, 2026 · 2 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-86-balance-mid-season-august-2026?lang=en

Every day I wonder will the hog rider get nerfed. And every day I remember this is a supercell game and nothings going to happen

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Please nerf the hog rider, this card has always sliced me in half.

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Void Spell Rework Suggestion:

Reposition it as an anti-tank spell. Without other units blocking, three powerful strikes would nearly destroy any unit. If you use backline units to soak the hits, the frontline takes relatively less damage, but the backline gets wiped out. If you use a unit with decent HP to block, the spell’s effectiveness drops to its minimum. I think this design is quite reasonable.

This can be achieved through percentage-based damage. At Level 11:

  • 1 target: 25% max HP + 450 base damage

  • 2–4 targets: 10% max HP + 200 base damage

  • 5+ targets: 5% max HP + 110 base damage

Increase the spell radius by 1 tile to give defenders more margin for error, while also giving attackers more placement options.

Unnecessary mid-season buffs and lack of Hog Rider nerf aside, I’m pretty satisfied with the way they found to nerf e-spirit.

It is likely going to affect King Tower activation traps, which is a buff to e-spirit itself, but, much like how they chose to nerf the HP of spirits, rather than their speed, it is the best way they could go about it.

This isn’t Supercell

hog rider is so op that it went from dodging logs to dodging balance changes

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Deserved Electro Giant Buff. But this other big fella doesn’t needs one too?

Buff Goblin Giant!

Buff Skeleton Barrel!

Nerf Evo Skeleton Barrel!

Buff Battle Ram!

Nerf Evo Battle Ram!

when will the WIP balance changes come or the real one, just to know what to upgrade and what not to … and why is it that later this season or are they not coming