As always, we need a Prince and Evo Recruits nerf too, and also I don’t know if the Witch and Guards nerf is gonna be enough, specially considering that Evo Witch haves a strong synergy with Graveyard. Overall I think the changes are great, the Goblin Hut reworks looks very good. Only thing I strongly dislike is the Cannon Cart massive nerf. I understand why did they do it that way but it’s too weak now against spells and Inferno Dragon / Tower
Tornado: It’s actually balanced now. It’s not overused, while still seeing some appearances in top decks. Nerfing its pull strength would be even worse btw.
Goblin Barrel: As a Log Bait player, I like its position at the moment. It’s not OP, but you can’t say it’s weak. Definitely doesn’t deserve a buff.
GK: Bruh he’s just received a massive buff.
Little Prince: Balancing this dude is a pain in the butt. Supercell struggled in half a year to have him ending up in this state, I don’t want them to ever touch him again.
Bruh… They nerfed the goblin hut spwan goblin from 1.7 to 2 s. Whyyy supercell this change will make him again worse card and pls buff gk dmg her ability works perfectly now but his dmg just ridiculous for 4 elixir the dmg buff to balance him is 161 - 180 and ability dash dmg 337 - 360 this will help him to survive enough to deal perfect dmg…
Meta right now is the meta that we had last season the control,cycle boring meta cause they just give dead cards a slight buff & a little bit nerf to op or good ones we need 20+ cards for june season to get balance to completely change the meta everything is going around just 10 to 15 cards what are good in this meta and another cards like wizard and way more cards like him r so shit and cant even carry you to Ultimate champion. I used a goblin cycle deck and i just got ultimate champion in 2 hours but i used pekka bridgespam in my another account & that was so hard and annoying to get to top ladder so i decided to go with lavaloon deck & guess what,that was even harder we need a big balance changes for next season
Welcome back to Pekka Royale ppl. Every deck is back to some sort of EVO Pekka/MK. Why nerf a card then bring it right back to where it was before the nerf two 3 months later!!! This game is really getting bad now.
We need a complete buff to dagger,cannonier and cheff.85% of players are using princess tower 10% are using dagger 4%cannonier and just 1 % cheff with the buff as well. We need a completely new meta for next season need 15+ cards to see in a least
Great suggestions in my opinion, I stopped using tornado cause it couldn’t kill bats anymore and I’d be willing to sacrifice some of that pull strength if it means killing those swarms and still being able to pull hog to the king tower without taking damage on the princess tower, albeit having a smaller window to time it correctly due to the decreased pull strength; and except goblin barrel travel time, I think they’re very solid.
If I had to suggest what kind of buff were to be given to the freeze, I’d say make it one shot equal level spear goblins because leveling up freeze only adds damage, only useful for killing swarms if paired with graveyard or balloon (besides the freeze itself).
lol this comment’s already aging like milk. Just look at the UC stats for both (Evo mk has balanced stats, evo pekka is still below average, both at around 50% winrate past few days)
Small balance changes for some cards:
Nerfs:
Pekka: Range nerf. Speed 45 → 53
Recruits: Hit speed 1.3s → 1.4s. DMG 146 → 139
Electro Giant: Zap Radius: 3 → 2,5. Stun Duration: 0,5 → 0,45
Elixir Golem: Golem speed: 45 → 42. Golemite speed: 60 → 56. Blob speed: 90 → 84
Minion: Hit speed 1 → 1.05
e-barbs: Speed 90 → 75 (Make it easier to defend)
Sparky: Range 5 → 4,5
Buffs:
Dagger Duchess: Dagger Charge: 0.9 s. → 0.85 s. Range 7.5 → 8(Range is very important for this tower)
Tombstone: Hit Points: 250 → 260
Suspicious Bush: Speed: 60 → 75
Reworks:
Mega Knight: I think it can be good card, but only for defence. Jump Time 0.9 → 1.1 s. Jump Speed 250 → 230. Jump Splash Radius 2.2 → 2.1 Jump DMG 445 → 400 (-10%). Speed 60 → 52. Health 3993 → 3830 Can’t jump on towers. Elixir cost 7 → 6. Spawn DMG: 356 → 443. Attack splash radius: 1.3 → 1.4. Hit speed: 1.7 → 1.5. Deploy time: 1 → 0.7