Final Balance Changes for June 2025 (Season 72) - Clash Royale News Blog - RoyaleAPI

I really like the balance changes and the new added changes! Thank you!

I suggest for the next balance changes the following card changes (they are really based on my long experience and testing when using them):

Tornado
nerf reversion, or at least able to take out spear goblins. If tornado must be nerfed then the pull strength should be nerfed instead as it is the main issue it is strong. Tornado’s use now is disappearing to many players how used tornado with a big spell like lightning. Only the low elixer decks can still use tornado which is really a bad thing for this unique card.

wizard/evo wizard
They both need more hp. The explosion damage buff is nice. However it still needs a shield hp buff. Players wont find evo wizard appealing when there is evo executioner, and other better splash card alternatives. Evo wizard shield 220hp should be for example. Zap should not take out the shield because then the opponent will just take out the wizard with slight hits plus fireball. Also hunter require log plus fireball to take him out, so wizard evo should require log to take out the shield, which again, opponents then after that can do minor damage to wizard plus fireball to take him out.

Other possible buffs could be:
1- more explosion damage to be appealing (take out archers for ex)
2- more knockback (it is necessary to be appealing, evo executioner has knockback with each attack).
3- more hp to base wizard (in par with witch or close)
4- 6 tile range to base wizard
5- more dps or bigger splash to base wizard

The base is also completely as bad as the evo. Very fragile.

freeze
It is 4 elixer should at least kill spear goblins. Additional minor buffs could help.

royale chef and cannoneer
All they need is more hp about 100hp for each and less cook time when a tower is destroyed for royale chef. I tested both for many months and this based on my experience.

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