Twelve cards will be balanced in June 2025.
Eleven cards will be balanced on Tuesday, June 3, 2025. They are already live!
This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-72-balance-june-2025?lang=en
Twelve cards will be balanced in June 2025.
Eleven cards will be balanced on Tuesday, June 3, 2025. They are already live!
Little Prince should have received the WIP 3% damage buff
Boss Bandit
Could’ve used a slighty more health nerf, but In my opinion I think its ability damage should also be nerfed.
Lightning
Ok, so why the hell did they change the crown tower damage way lower? They should have kept the WIP nerf… Maybe slightly lowered it but 10% wont make much of a difference
Lightning is the best and most used spell for a while now. Almost every deck runs it and not just for evolution witch but the amount of value and damage it gets. Especially using it on a tower with the huge range, value, the crown tower damage is simply too much.
Goblin Hut
Decent nerf, had a little too much health.
Evo Ice Spirit
What the hell? They nerfed this WAY too hard and did it wrong. Absolutely gutted.
The damage nerf is absolutely huge I don’t think people get how much the evo was used because of the extra damage, wonder why people was saying it was trash before the damage buff? 326 to 220 is a HUGE difference, I doubt people will keep using this evo.
They said “reducing its Damage” when in reality they are just straight up removing the extra damage the evo provided LOL. Nice one Supercell!
The whole purpose of the extra damage was to make up for the ice blast nerf going from 3 to 2…
Evo Ice Spirit no longer kills the following:
Firecracker
Archers
Dart Goblin
Minions
Guards Shield
Royal Recruits Shield
Dark Prince Shield ( Yes, it cant even break the shield anymore LOL… )
Princess
Bush Goblin
Rascal Girl
Any spirit
That is a long list, yes the evo ice spirit cant even break a basic dark prince shield. It is a cycle card, 1 elixr, with extra damage. Being used alot doesn’t mean its overpowered. Sure it could’ve used a small nerf but this was not the way… This will change a ton of interactions.
Evo Witch
Not much too say
Goblin Demolisher
Don’t really understand this buff at all
Cannon Cart
It was fine already, but a small buff wouldn’t hurt.
Little Prince
Guardian now kills goblins, pretty sure this was a bug fix but they called it a buff.
The original WIP damage buff should’ve never been removed, little prince is the worst champion right now. It needs an actual buff.
Evo Wizard
Decent buff, I don’t think anyone will be using this still though.
Evo Wizard Shield Explosion now kills the following:
Dart Goblin
Guard Shields
Dark Prince Shield
Princess
Rascal Girl
Royal Recruits Shield
I think to make this evo actually viable, buff the explosion damage a little more, where it can kill archers but maybe that’s a little too overpowered. Overall good buff.
Rune Giant
Useless buff, nobody is using this Supercell.
Hunter & Evo
Supercell calls it a rework but its just a nerf.
Royal Giant has been meta for a while now and evo hunter was really broken with it.
Good nerf, evo hunter needed a nerf but this is a big nerf.
Still no prince nerf, also the evo inferno dragon needs an emergency buff ASAP.
The worst evo right now and on release, it’s trash.
I really like the balance changes and the new added changes! Thank you!
I suggest for the next balance changes the following card changes (they are really based on my long experience and testing when using them):
Tornado
nerf reversion, or at least able to take out spear goblins. If tornado must be nerfed then the pull strength should be nerfed instead as it is the main issue it is strong. Tornado’s use now is disappearing to many players how used tornado with a big spell like lightning. Only the low elixer decks can still use tornado which is really a bad thing for this unique card.
wizard/evo wizard
They both need more hp. The explosion damage buff is nice. However it still needs a shield hp buff. Players wont find evo wizard appealing when there is evo executioner, and other better splash card alternatives. Evo wizard shield 220hp should be for example. Zap should not take out the shield because then the opponent will just take out the wizard with slight hits plus fireball. Also hunter require log plus fireball to take him out, so wizard evo should require log to take out the shield, which again, opponents then after that can do minor damage to wizard plus fireball to take him out.
Other possible buffs could be:
1- more explosion damage to be appealing (take out archers for ex)
2- more knockback (it is necessary to be appealing, evo executioner has knockback with each attack).
3- more hp to base wizard (in par with witch or close)
4- 6 tile range to base wizard
5- more dps or bigger splash to base wizard
The base is also completely as bad as the evo. Very fragile.
freeze
It is 4 elixer should at least kill spear goblins. Additional minor buffs could help.
royale chef and cannoneer
All they need is more hp about 100hp for each and less cook time when a tower is destroyed for royale chef. I tested both for many months and this based on my experience.
Tornado is broken regardless of damage, but it is kinda dumb how it cant even kill spear goblins but it should stay that way, I doubt they would nerf the pull strength or radius.
Royal Chef should not get anymore buffs, it already got a huge health buff.
Freeze shouldn’t be touched
They just need to emergency buff evo inferno dragon because he is the worst evolution right now… Maybe from 2 cycles to 1 cycle only or a buff to its mechanic/rework
Tornado and freeze, you spend 3 or 4 elixer and cannot take out spear goblins is a major problem. These spells should be more appealing to be used regularly as main spells (not just arrows and log and others). Freeze has only 4% usage in ultimate champion it is the lowest of all the actual spells like zap, arrows, etc (not talking about the spells that spawn a troop).
Royal chef has the lowest usage rate at 5%. He is good (almost only in one deck) if you keep the offensive pressure. But on defense he is really bad with that slow hitspeed nerf. Maybe the quicker cook speed buff (when one chef tower is remaining) will help.
#buff_gaint_skeleton