Final Balance Changes for July 2025 (Season 73) - Clash Royale News Blog - RoyaleAPI

Ten cards are balanced in July 2025 season.

Here are the final balance changes for July 2025 (Season 73) — they are already live!


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-73-balance-final-july-2025?lang=en

Thats sad to see boss bandit a buff and ice spirit a nerf

She literally got nerfed what

The rework on the monk was very horrible. The monk is now an expensive evo knight for 2x the cost. Why not the 70% proposed? That was enough. If they want to maintain this nerf, rework the elixer cost of both. 4 elixer for the monk, 2 for ability

1 Like

A lot of these changes are actually pretty solid, however there are two changes in particular I want to talk about:

  • Boss Bandit rework just seems so random. Although not as game defining as it was upon release, it remains one of the meta’s current powerhouses, providing lots of versatility across several decks (Sus Bush WB cycle, BB Ram Rider BS, Miner Poison BB cycle, Giant BB GM GC beatdown, just to name a few). The one thing holding it back from absolutely dominating, funnily enough, was the one thing the dev team has decided to remove, which is the 50% health requirement in order to use her ability a second time. This change was completely unnecessary, as it only makes it easier to get more value from this card. The dev team needs to revert the change to her ability while keeping the health nerf.
  • Giant Skeli also needs some serious help, as it’s clear the balance team has no idea what to do with this card. The death is a fun concept that used to work a few years ago, but ever since they started with the reworks it’s gone downhill. We’ve never had a good 6 elixir card up until recently with the introduction of the BB, and it seems they’re trying to give it some form of competition (look at the newly released Spirit Empress for example), however they’re going about it so awfully wrong. Giant Skeli deserves its own category, and with that should be able to set itself apart rather than being just the underwhelming member of the bunch of 6 elixir cards. Bring back the death bomb damage towards units from before, while reverting its attack to what it was before this particular update, while giving it a small health buff (2-3% maybe?) and this card will slowly creep its way back into the game.

Not actually because after just 5 secs you can use it whatever the health is but you cannot spam it not a nerf really