Continuing the discussion from Work-in-progress Balance Changes - Clash Royale October 2023 (Season 52):
Clash Royale Balance Changes
Buffs:
Witch: Damage +12%; spawns 3 additional skeletons upon death
Evolution Bats: spawn with max hp
Golden Knight: First attack has a stun effect of 0.75 seconds for everything except the crown tower (comes from the shining sword and armor or has a spinning animation)
Prince: Charge Distance 3.0 > 2.5 Tiles (-17%)
Dark Prince: Hit Points +5%
Giant Skeleton: Hit Points +5%
Ice Golem: Slowdown Duration 1.5 > 2.0 Seconds (+33%)
Ice Wizard: Damage +20% (the same damage as an archer, dps goes from 52 to 62)
Princess: Damage +35% (barely doesn’t kill minions), crown tower damage stays the same
Bomber: Range 4.5 > 5.0 Tiles (+11%)
Inferno Tower: Hit Points +6%
Zap: Stun Effect Duration 0,5 > 0.75 seconds (+50%)
Firecracker: Rocket Speed (same as a musketeer`s bullet, so that it doesn’t miss quick moving spirits, spear goblins and etc.); shoots, when it locks on a target, even if it is dead or another target is closer (will not lag against skeleton army)
Nerfs:
Evolution Knight: Shield 60% > 50%; Hit Speed Increase (removed); Damage Increase 30% > 20%
Evolution Recruits: Damage Increase (removed); Charge Distance 1.5 > 2 Tiles (-33%)
Little Prince: Hit Points -2% (dies to fireball); Dash Distance 4.5 > 4 Tiles (-11%)
Ice Spirit: Freeze Duration 1.2 > 1 second (-17%); Range 2.5 > 2 Tiles (-20%)
Evolution Archers: Power Shot Damage Increase 100% > 80% (-20%)
Evolution Skeletons: Maximum Skeletons Count 8 > 6 (-25%)
Evolution Firecracker: Small Spark Radius 1.2 > 1 Tile (-17%)
Evolution Mortar: Hit Speed Increase (removed)
Mighty Miner: Ability 1 > 2 Elixir (-100%)
Goblin Giant: Hit Points -3%
Wall Breakers: Damage -5%
Tornado: Radius 5.5 > 5.0 Tiles (-9%)
Goblins (Goblins, Goblin Gang, Goblin Barrel): Hit Speed 1.1 > 1.2 seconds (-8%)
Graveyard: Skeleton Spawn (Non-RNG)
Reworks:
Monk: 5 > 4 Elixir (-20%); Combo Damage Increase 200% > 50% (-75%); Ability 1 > 2 Elixir (-100%)
Archer Queen: Damage +11%; Ability 1 > 2 Elixir (-100%)
Wizard: 5 > 4 Elixir (+20%); Damage -20% (barely doesn’t kill minions)
Magic Archer: Crown Tower Damage 100% > 90%; first attack time interval 0.8 seconds > 0.5 seconds (+33%)
Rascals: Rascal Boy Hit Points -10%; Damage +10%; Rascal Girls Hitpoints +16,5% (barely survive log, same hp as archers); Damage -25%
Minion Horde: Spawn Radius 600 > 800 Tiles (+33%)
Barbarian Hut: 6 > 4 Elixir (+50%); Barbarians Count per wave 3 > 2 (-33%); Hit Points -27% (the same hp as a furnace)
Cannon: Hit Points +9%; Hit Speed 0.9 > 1 second (-10%)
Cannon Cart: Hit Points +9%; Hit Speed 0.9 > 1 second (+11%); Building Hit Speed 0.9 > 1 second (-10%)
Giant Snowball: Slowdown Duration 2.5 > 3.0 Seconds (+20%); Damage -7%
Mirror: Elixir Increase 1 > 0; Level Increase +1 > Level Decrease -2 (Suggestion)