Balance suggestions for season 75 september

Type your balance changes about every card what in ur opinion makes game balance, Leaked, veins and evo baby dragon keep them in mind

1 Like

Evo megaknight should be nerfed against heavy and medium win conditions.

He prevents them from reaching opponent tower. He makes all giants and golems not a good option to use in the game. Should at least require 2 hits to knock them back with reduced knock back.

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evo furnace is too broken because of the fact that it spawns fire spirits on every attack instead it should just spawn a additional fire spirit every 2.5 seconds which is half the normal spawn speed and is a lot more balanced

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and yeah evo mega knight’s knockback should be affected by weight that just makes sense a giant shouldn’t be launched the same distance as barbarians for example and it should also get nerfed on top of that so that it isn’t basically impossible to counter him with mini tanks

3 Likes

Yeah. Also it should knockback heavy troops every 2 hits at least. Because even if they reduce its knockback distance to heavy troops, those heavy troops will still be knocked back each time they reach evo megaknight and therefore those heavy win conditions will never be able to reach the tower.

I suggest:

  • Tornado and freeze damage buff to kill spear goblins (they are not versitile and unplayable against swarms, they also cannot be relied on when played in heavy decks unless you have another small spell which is a big limitation).

  • Wizard/evo wizard buff (hp is most fit or ideal).

  • Cannoneer buff (hp maybe or first hit speed, receives two shots from both wallbreakers if they are deployed in a specific placement at the bridge)

  • Pekka/evo pekka buff (hp mainly). Pekka cannot land final hit when reaches towers or troops and cannot counter (with support troops) pushes like golem night witch or megaknight prince. It need more hp to do well in defending against them as it used to be. Now it is not good.