Balance suggestions for season 72(june)

Just type your balance suggestions.:+1:

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Boss Bandit Ability Cooldown and HP Nerf, Prince Charge Tiles and Damage Nerf, Skeleton Army Buff, Evo Wizard Buff

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  • revert tornado nerf. Most people agree on this. If it must be nerfed, then pull strength should be slightly nerfed instead. Not being able to take out bats and spear goblins is really a problem. Many decks do not use a small spell with tornado so they cannot take out spear goblins and bats.

  • wizard and evo wizard buff. They are top 3 worst card. Either more hp, 6 tile range, bigger splash radius, or more dps. For its high elixer value, it is the most fragile card and has the worst stats for its elixer cost.

  • freeze buff (damage buff atleast take out spear goblins), or any type of buff. Freeze has the least usage rate out of the regular spells (both in ultimate champion and top 1000).

  • pekka and evo pekka buff. I think an hp buff to base pekka will fix both cards. Pekka hp is supposed to be 3960hp, should be restored. Pekka cannot survive evo megaknight plus prince push or other type of push now, which is not balanced. Pekka is 7 elixer card that is useless on offense, it is the easiest card to defend. Air troops, buildings, ranged units, swarms, ice golem and melee cards can easily defend pekka, which make the 7 elixer investment you spend feel useless. Pekka always does not survive enough to land the final hit when it reaches a tower or a ranged troop on offense. That hp that pekka lost is necessary for the card to function and will fix base pekka and evo pekka’s problems.

  • chef tower slight buff (maybe more hp) and quicker cook time when only one chef tower is left, should be decent.

  • if cannoneer need a buff, then a tower hp buff I suggest, otherwise a dps buff will be too op.

Agree but cannon cart buff needed as well

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I think they nerfed Dagger duchess a bit too much.
I would change her hit speed from 0,45 to 0,4 or buff her HP.
Hog rider Damage Nerf
Prince Damage Nerf
Poison duration nerf
Royal giant Attack speed should be just a bit reduced.
Musketeer Damage buff

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Bro this meta is so strange
Nerfs: 12% hp nerf to boss bandit⬇️
Prince charge rate nerf⬇️
Princess tower:3% hp nerf :arrow_down:
Firecracker: just 4% nerf to damage⬇️
Reworks: I’m facing witch evo so much in top ladder and they are so freaking unstoppable so ithink witch sould just heal from his own skellys but the same hp before nerf
Buffs:
Wizard evo: the worst of worsts need 10% shield buff or more shield 10% damage buff
Gob drill evo: need damage for 2nd 3rd waves to kill swarm defenders.
Pekka and its evo:Pekka is still piece of shit she is literally getting countered by all this meta decks a 9% hp buff will repair its evo as well.
Skeleton army:just 2 more Larries.
Cannon cart:that rework was like nerfing him 50% it deserves a very big buff like 10% hp buff
Freeze:isn’t a good spell cause giving your opponents elixir advantage deserves0.2 second duration buff or damage buff
Cheff: so bad this is the worst tower need damage buff to kill goblins with 2 shots but a slight nerf to his cooking time like 1 seconds longer
That’s all need you’re coms

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:heart:

I am happy I found someone with suggestions who I completely agree with.

:thinking::point_down:
I especially agree on:
Buffs:

-Base Pekka need that hp buff it will fix the evo also.

-Wizard/evo need a buff. Base wizard need hp (perferably) or 6 tile range, or other type of buff.
The evo need more shield hp and damage.

-Freeze need a damage buff to take out spear goblins (necessary), or any buff will help.

-Chef tower need only small buffs and will be fine, which is more hp and quicker cook time when only one chef tower left.

Nerfs:

  • boss bandit hp should be reduced to something like 2400-2500 at least.

  • prince should get an hp nerf instead of slower charge. A slower charge will make him really bad against swarms like tombstone and goblin hut. A damage nerf might make him need more hit to take out ranged troops which is a problem.

  • firecracker mostly need a knockback range reduced by 50% perferably. It is really op. She can travel so much distance because of that and she keeps doing damage to troops. However any nerf will help like for example slower first hit or an overall slower hit speed or less damage as you said.
    Also the sparks of the base firecracker are really op. It has an op range and damage.
    Firecracker is used everywhere even in hog rider cycle where they can outcycle arrows.

  • evo with should heal only from her skeletons.

  • goblin drill evo: exactly as you said, it need some spawn damage.

I want to add:

  • most people voted in the previous pull to not nerf tornado so the last nerf should be reverted, tornado is bad now against swarms like spear goblins and bats if you do not have another cheap spell. You need to overspend in order to use tornado. And Swarms and bait is everywhere. More expensive decks cannot use tornado now which is problem. If any tornado must be nerfed then the pull strength to the medium/small size troops should be reduced. Or just make tornado less strong on pulling when there are too many troops inside the tornado. The damage of tornado should be reverted and is necessarly, and tornado should be a mainly used spell like log and arrows in dealing with swarms. Void need to fixed as well, tornado and void are really unique spells and must be fixed to be viable to most players.

  • Void need to be fixed as well and have the same treatment.

  • megaknight evo: really broken on defence, that knockback should be reduced. The megaknight card is not very good, especially on top ladder, but the evo is unfair in different situations. There need to be some rework. The knockback sometimes can make the evo less good on offense.

  • evo dart goblin poison should stay for sometime but not infinetly it is unfair it can take out an entire push when they bait or outcycle arrows.

-royale recruits have been op for so long. It need an hp or dps nerf. Definetly not balanced and are used everywhere.

  • lightning and rocket might need crown tower nerf. They are really broken and powerful too much value.

  • goblin gang is still really strong.

-little prince need some buff, better be the guardian range or knockback.

  • evo hunter ability is broken. Troops should be able to move or attack slowly when trapped, or at least the trap net should break out quicker or hunter should fire the trap net after more delayed time.

  • evo valkyre is really op and not balanced.

  • ram rider sight range to buildings should be reduced. Players just place buildings in middle near the opposite lane and they can still pull her. Like how can ram rider ever break through?

  • monk, goblin machine might benefit from slight dps and hp buff respectevly.

  • e golem ane graveyard are really strong. Graveyard gets so much damage on opponents towers even if the opponent spend too much elixer to defend it.

  • battle healer and goblin demolisher might benefit from small buffs.

-goblin hut spawn speed is insanely good should be reduced.

:heart:

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If we are going to have this balances for june we will have the most balanced and maybe the best meta in game history

REVERT TORNADO NERF PLEASE STUPID DEVELOPERS strong text

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Yup agree what were they thinking a 50% nerf will kill any cad even if that card is sooo op which tornado was not

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