Balance suggestions for season 70 April

Write your balance suggestions for next season

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Some type of evo e drag nerf
Some type of evo recruits nerf
Evo Tesla buff and/or revert dmg nerf on base tesla
Slight hp buff for evo barbs
Slight nerf on kb for evo mega knight
Stein monster hp nerf

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Important cards to consider buffing:

  • Freeze buff. Damage Should be same as rage or snowball, or at least should take out spear goblins. Other spells are stronger and more used by players.

  • wizard hp buff. Wizard is so fragile as an 5 elixer card. He needs his hp to be Same as witch or hunter. Will also make evo wizard good since he also need a buff. Other splash cards are more picked and favored over wizard because they are better.

  • pekka hp buff and/or damage buff. Pekke has been very weak since the last nerf. He used to be weak for years until the range buff made him good. Now that the range buff is gone he became weak again. The suggested buff above can make pekka become balanced and not weak.

  • dark prince buff. charge speed buff And/or hp buff.

  • golden knight buff.

  • royal chef buff he is still so bad because of hitspeed.

  • cannoneer maybe faster hit speed but same dps.

  • Royal chef and cannoneer are not used at all (almost). The hitspeed of both is the real problem.

  • barbarian hut and goblin hit need a buff/rework.

:heart:

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Love this balances😄

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We know that many underused cards have seen their usage rates rise, and the use of popular decks has also increased significantly. However, some cards are the opposite.
Here are the cards that, in my opinion, need a nerf:
• Megaknight Evolution:
• If you’ve already reworked P.E.K.K.A, you should definitely nerf this card.
• It currently knocks back cards with HP between 1 and 990 to the same distance as before, and tanks like Skeleton Giant, P.E.K.K.A, Golem, etc., only get knocked back 1 tile or even 0.5 tiles.
• Suggested Nerf: Reduce its knockback effect or adjust its damage output to make it less oppressive against low-HP cards.
• Prince:
• Honestly, for 5 Elixir, it deals too much damage and has too much HP.
• Suggested Nerf: Reduce its HP by around 12% to balance it out.

• Inferno Dragon:
• Suggested Nerf: Reduce its HP by 8% to make it slightly less tanky and easier to counter.
• Firecracker and its Evolution:
• Suggested Nerf:
• Reduce its knockback by 15% to make it less disruptive.
• Increase the damage of its rocket by only 5%, but keep the arrow damage the same. This way, it remains balanced without becoming overpowered

Cards that need a buff:

  1. P.E.K.K.A and its Evolution:

    • The P.E.K.K.A Evolution was initially overpowered, so you nerfed it and then reworked it, which essentially ruined the evolution. After it became too weak, you even reduced its range.
    • Suggested Buff:
      • Increase its range by 12% (from 1.6 tiles to a slightly higher value).
      • At least keep the rage effect it gains after killing small troops to make it more viable.
  2. Magic Archer:

    • Suggested Buff:
      • Increase its HP by 2%.
      • Increase its damage by 4% to make it more impactful in battles.
  3. Rage:

    • Suggested Buff:
      • Increase its duration by 1 second because it currently doesn’t have great stats and feels underwhelming.
  4. Heal Spirit:

    • Suggested Buff:
      • Increase its heal range to 3 tiles to make it more effective in supporting troops.

I really hope Supercell sees this and considers these changes to make the game more balanced. Please reply with your thoughts and opinions! :blush:


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I agree that mega knight evo and firecracker and its evo need a nerf. I think the knockback or push back of firecracker should be nerfed. I can counter a charging prince by placing her in the middle point between the three towers because of her knockback.

Also agree magic archer need a buff.

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Other cards that need a change:

  • evo hunter nerf

  • regular firecracker pushback or knockback nerf

  • evo mega knight nerf. Really broken in many situations.

  • royal recruits nerf. Too strong and used a lot.

  • evo dart goblin nerf so poison not stay infinitely

  • goblinstein ability nerf. Too much value.

  • goblin gang nerf. Very strong and used a lot.

  • evo e dragon nerf

  • Graveyard nerf maybe

  • elixer golem nerf maybe

  • tornado should consistenly take out all spawning evo skeletons

  • little prince buff

  • monk damage buff

  • base hunter first shot speed buff

  • magic archer buff

  • heal spirit buff maybe

  • battle healer buff maybe

  • minions, minion horde, and megaminion buff to first shot speed maybe.

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nerf the hog rider so that it does reduced damage to crown towers. that thing has never and a nerf in its life

Half of the balances are completely unnecessary, most of those cards that you want to be nerfed have very low or average userates, and some nerfs are just simply too much. This is why supercell doesn’t listen to the community, because these balance suggestions won’t really help the game, just your own experience

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You’re so wrong community agrees us it’s not just mine thats community’s as well

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He needs nerf but maybe some another nerf

Evo pekka buff: her middle heal killed hp limit, should be lower. I think all heals should get a 10% buff, and instant heal after the cards death.

Little prince buff: reduce his required time to stand still.

Luberjack evo nerf: make it 2 cycle

Firecraker nerf: reduce her knockback

DarkPrince: he sould gain an evo, this would make the card more playable.

Prince nerf: incerase the amount of titles he need for charge

Dagger Ducher buff: 1 more dagger

Evo skeleton buff: first hit speed maybe?

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Agree Very good balances

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Ur suggesting a 12% hp nerf to prince. You don’t understand how much that is. A simple charge nerf is fine, if you nerf any cards hp by 12%, they’re dead.

Pekka nerf

Wtf brooo you suck at this game

Cannoneer damage buff (by 10%), it really sucks right now but has amazing potential and has a great mechanic, but it really needs a buff to be viable
Evo tesla buff (a juicy one)
Goblin barrel nerf (please)
Prince nerf (who doesn’t agree with this)
probably a complete revamp of all tower troops
Void damage buff (not by a lot, maybe like 4%)