Balance Changes Suggestion

Archer Queen does not need that nerf
Cannon Cart change is good
Fisherman change is good
Ram Rider change is good
Evolution Bomber change is good
Evolution Goblin Barrel is going to become useless with this nerf, so it is better without it
Evolution Ice Spirit change is good
Royal Recruits change is good
Evolution Royal Recruits change is good
Evolution Skeletons change is good
Baby Dragon change is good
Witch buff is good, but not enough, because her Damage needs to be increased by 12% and she should spawn 3 skeletons upon death
Dark Prince buff is good, but not enough, because the charge distance needs to be 2 Tiles, instead of 3
Electro Giant buff is good, but not enough, because his Zap Radius needs to go from 3 to 4 Tiles
Goblin Demolisher change is good
Mighty Miner change is good
Evolution Cannon Cart change is good, but too much, because the Barrage Damage needs to be 332, instead of 353
Evolution Wall Breakers buff is good, but too much, because the Death Damage needs to be increased by 20%, instead of 50%
Lumberjack change needs the nerf of the Rage Duration only
Now I will show my balance changes list, which includes cards, that were in these WIP balance changes, but the changes are entirely different and cards that are not part of these WIP balance changes
Buffs:
Dagger Duchess: Burst Hit Speed: 0.45 > 0.4 sec (-11%), Dagger charge: 0.9 > 0.85 sec (-6%)
Golden Knight: Hitpoints +10%, 40% shield after the ability for 3 seconds
Little Prince: Royal Rescue Damage: 207 > 241 (+16%)(the same damage as a barbarian barrel), Royal Rescue pushback: 2 > 2.5 Tiles (+25%)
Monk: Damage: 140 > 152 (+9%), Combo Damage: 402 > 456 (+8%)
Rascals: Rascal Girls Hitpoints 261 > 304 (+17%)(same hp as archers)
Mini Pekka: Melee Range: 0.8 > 1.2 (+33%)
Goblin Curse: Damage Amplification: 20% > 25% (+25%), Damage per second: 30 > 40 (+33%)
Barbarians: Hitpoints +10% (survive fireball)
Firecracker: Rocket Speed (same as a musketeer`s bullet, so that it doesn’t miss quick moving spirits, spear goblins and etc.)

Nerfs:
Evolution Pekka: Heal per death: 282 > 226(-20%) (6% of hp), Max Hitpoints 5640 > 4136 (-27%)
Evolution Goblin Giant: Spawn Speed: 1.5 sec > 2 sec (+33%)
Evolution Goblin Cage: Cycles: 1 > 2 (+100%)
Evolution Mega Knight: Knockback each third hit
Evolution Battle Ram: Gets destroyed after a Crown Tower is hit
Evolution Wallbreakers: Damage Increase 76.5% > 50% (-16.5%)
Evolution Mortar: Hit Speed Increase (removed)
Graveyard: Skeleton Spawn (Non-RNG)
Reworks:
Goblinstein: Elixir cost: 5 > 6 (+20%); Doctor: Hitpoints: 885 > 837 (-5%), Damage: 92 > 107 (+14%); Monster: Damage: 128 > 152 (+19%); Lightning Link Damage: 107 > 86 (-20%)
Wizard: Elixir Cost: 5 > 4 (-20%), Damage -20%
Goblin Machine: Ranged Attack Minimum Range: 2.5 > 3 (+20%), Hitpoints +5%, Hit Speed: 0.9 > 0.8 (+11%), Damage: 135 > 136 (+1%)
Barbarian Hut: 6 > 4 Elixir (-33%), Spawn Count: 3 > 2 (-33%), Hit Points -27% (same hp as a goblin hut)
Goblin Hut: 5 > 4 Elixir (-20%), Spawn Speed: 11.5 sec > 14.5 sec (3 Waves > 2 Waves), Spawn Count: 3 > 2 (-33%), 2 spear goblins always shooting and deploying after the building gets destroyed
Furnace: 4 > 3 Elixir (-25%), Spawn Speed: 5 sec > 7.5 sec (6 Waves > 4 Waves), Hit Points -37.5% (same hp as a tombstone)