They should rework minion hord instead, 1 idea of it could be them being slpit apart from each other not together just like royal recruits! Also the evo skeletons needs their sibling back, i havent seen anyone playing them since a week after the nerf! Lastly, please, bro, can they nerf dart goblin evo, i dont want the effect to still go on, its super annoying, similar to the evo lumberjack, let the smoke last for just 2-3 seconds!
I think the arrows nerf is too much, if it was around 30-40 %, it would be justifiable but anything over 50% makes it practically unusable. And if they want to nerf cards damage, they should take a look at FC in nearly all midladder and some top ladder decks
The balance changes feel lackluster, some changes are good like ewiz and evo snowball but others are questionable like log and arrows nerf, at least for arrows it should be a diff nerf cuz i dont like the idea of nerfing tower dmg to the point even tornado does more dmg
I think tower troops arent a good idea and chef should stay bad but since they are buffing it, smaller scale buffs are fine imo
Also can we get buffs to cards that arent used in the game, or very maginally used like 3m, barb hut and golem for starters… For 3m i would like to see an indirect buff by making pump be available in starting hands again, just because the game has evolved so much now and there’s so much punishable stuff u can do that i dont feel 3m can be as oppressive as in 2018 or so
Instead of nerfing cannon buff other buildings because the other buildings have low usage rate. And why are yall nerfing log and arrows that hard? Maybe like a 10% nerf is reasonable.
Please buff giant skeleton make evolution giant skeleton buff the skeleton king he’s attack is 204 at level 11 buff it to 261 And arrows Nerf unnecessary