Work-in-progress Balance Changes for September 2025 (Season 75) - Clash Royale News Blog - RoyaleAPI

Pekka is literally one of the most meta cards, it is used in that goblin giant with pekka deck and you’re suggesting a buff? You play that deck 100%

The Dark and Little Prince buffs are great, although the damage buff should be given to the prince himself and not the guardian

Evo Furnace nerf is good, but the Minions need a range nerf

The Cannoneer and Goblin Curse nerfs are just unnecessary. If Supercell keeps nerfing this troop it will have a lower use rate than the chef. And if you want to nerf the curse, increase its deploy time or decrease its duration, just don’t remove the one thing people really use it for

Ok so what abt this gob curse nerf will pekka still good in it or she will die? Huh? Tell me can u find any other deck in top ladder using and wins with pekka?

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Ram rider sight range to buildings should be reduced to be in par with hog rider. Right now she gets pulled by buildings too far (like giant). She should not be treated like a heavy win condition, she does not have high hitpoints as giant and she is not always fast running like hog rider. She has expensive elixer cost and sometime just gets taken out before even reaching the tower or doing barely any damage to troops. In comparison, hog rider can At least get one shot because is too fast and is less elixer and has better sight range and higher dps.

Goblin Giant Evolution also needs a nerf. The Goblin Giant’s health should be reverted to what it was before the August 8, 2023 buff.

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minions:nerf is too much

spirit empress:also too much they should nerf the attack speed but not the hp

evo furnace:good nerf

cannoneer:i dont even know at this point why they added tower troops every season they are too op or weak and the matchmaking is more luck with this tower variants

dark prince:very good this card was way to dead

goblinstein:yeah its okay

little price:good it will be meat again next season

goblin curse:damage multiplier should be nerfed to 10% and the damage slightly reduced to 10% buff only

log:dont even know which interaction changed

REQUEST:THEY SHOULD NERF QUICKLY THE GOB GIANT.this deck with gob machine,curse is soo annoying.

prince:hp nerf this card is way too random

rework or buff the rune giant this card is very interesting but 0% in the meta

My friend, how is Minions nerf too much? It literally won’t change much.

How many more times are they going to nerf Cannoneer and DD? What’s the point of adding tower troops if you’re just going to make them pointless. DD is the worst TT by far, and Cannoneer is next beside her. The only reason he’s used this season after he already got nerfed is because he actually counters Fire Spirits the best out of all 4 towers.

Side note, Minions need a 2 tile range. 2.5 is so unnatural in the game for them.

Side side note, give Mega Minion a 2 tile range as well. Beloved card that is outclassed by other air troops.

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Good. The damage amplification makes it too versatile.

They really should buff the damage more though, 210 is useless when you have to wait 17 years for it to fully dish out. 240 or 270 is much needed for.

Minions will still be absolutely broken after the nerf. Best card in the game next season or 2nd best depending on how hard evo Furnace gets hit

Not good, the damage amp is the only thing people use the curse for, not the occasionally decent goblins

Instead make it usable only on your side of the field like the royal delivery or nerf the duration

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Honestly good changes but i think little princess needs bigger buff

Nerf furnace more change my mind..

Goblin curse was a successful card you guys introduced. Why remove the whole point of people using it? Nerf the damage buff if you have to but don’t completely remove it. Swarm cards aren’t used enough to use goblin curse without its damage buff.

I SPENT SO MUCH TIME LEVELING UP AN EVO GOB GIANT/CURSE DECK

Love this post, I agree on everything you said 100% except for goblin curse which, in my case, that change will make me very sad because of how iconic the spell has become within the community but oh well, all good things must come to an end at some point I guess, although a compensatory buff would be greatly appreciatted. Yeah evo goblin drill and evo wizard definitely need attention, I’m also really eager to see how they change void.

I quite like your suggestions. Not too sure about the evo furnace yet (although you’re probably right that it needs a bigger nerf) but I understand where you’re comming from and I wouldn’t be too opposed to such a change. Also, since musketeer survives a fireball and dies to a poison while flying machine gets killed by a fireball, I could see a similar argument being made that, since sparky survives a lightning and dies to a rocket, the spirit empress should die to a lightning. Also recruits seem fine imo although I haven’t seen them much recently so, idk, maybe you’re right and they do need a nerf. But judging how you wrote the statement I’m assuming it was just a joke haha.

The goblin curse having a 10% damage amp effect rather than 0% is definitely something I agree with

How to make meta way more balance:

NERFS

Bersercer: DPS from 204 →101 to 3 shot a goblin

Goblin Curse: damage amp 20%→ 10%

Royal Recruits: damage 133→102

Goblin Giant Evo: idk just nerf this thing

Buffs

P.E.K.K.A HP buff, or range buff, or one shot piggies

Goblin Drill evo: maybe +1 Goblin in last wave

Electro Giant: 4% hp buff

Rune Giant: need damage 10% buff so unviable

Clone: +0.5 radius

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P.E.K.K.A needs buff

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Mega Knight Evolution needs a nerf. He’s still a powerful card even without evolving. His proposed nerfs are as follows:
Jump Time: 0.9→1.1 seconds +23%
Hit Time: 1.7→1.8 seconds +6%

1 Like