Work-in-progress Balance Changes for September 2025 (Season 75) - Clash Royale News Blog - RoyaleAPI

Good changes, but curse literally doesn’t make sense. This card is more popular than log (or arrows or any small spell) in the current meta (check top 200). And it’s only used in the same braindead goblin giant decks that’s never fun to play. Curse needs a huge nerf and I think this rework might even end up making it better since it does what it used to do as a standalone spell (w/o needing the second small spell). Idk about everyone else, but I’m tired of curse, and I genuinely think the damage should be nerfed rather than buffed. Or just unchanged and remove the damage amp, not whatever it is right now. It does NOT need a compensation, I think the whole idea is to nerf it.

Missing nerfs: Evo Gobgiant, Goblin Machine, boss bandit

Giant and machine are in that one broken deck, and with curse + machine is in Egolem decks too. Decks like this, where u can just go in first play without any regard for what your opponent is doing and still win the game are just unhealthy and need to be nerfed. Maybe Hit speed nerf for gob giant and HP nerf for machine?

Boss bandit is so overlooked right now but it’s still an issue. It’s basically still in it’s prime and if you’re playing a cycle deck without a guards or a mini tank (sometimes even knight is not enough) you just instantly lose. Needs a nerf to the HP for sure, and maybe even a nerf to the ability cooldown. People just put it at the bridge and mindlessly spam the ability 3-4 times and it always gets a positive trade too, unless very specific counters are used.

Buffs: Tornado, Bomb Tower, Balloon

Nado is literally dead. It doesn’t kill +1 skeletons and doesn’t kill spear goblins. Even decks that are literally based their playstyle on Nado (splashyard) have completely dropped it, since it’s literally a dead card for 3 elixir. Very subpar spell right now, and I think the damage nerf was too much. I think I even saw RemiEli (magic archer nado top ladder player) not use it in his deck at some point.

For the bomb tower, I think we can all agree that it’s the worst building in the game. There’s almost no reason to play it over Tesla, cannon, hut, or even cage. Give it a damage buff or something, please.

HOT TAKE: balloon needs a buff. Hear me out, there are literally 8 people using it in the top 200 right now, and I think we can all agree that it’s nowhere near in a good spot right now. Plus, with the vine spell coming next season (which hard-counters balloon), I think it’ll be a bottom 5 win condition. A small speed or damage buff wouldn’t hurt, but I also know a lot of people don’t like balloon in general and prefer it to be bad so theres that as well.