Every balance change seems amazing except for the boss bandit and monk. Firstly, the boss bandit should get a hp nerf and make the ability cooldown 8 seconds rather than 5. For the monk, the hp buff is good because a 5 elixir champion should be a bit more durable. The ability nerf can be cut in half to 75% because it really isnt that oppressive. If you really want to nerf the ability then i would suggest nerfing it to 60% but buffing the hp of monk by 10% to compensate. We can all agree that monk without the ability deserves a slight buff.