Work-in-progress Balance Changes for July 2025 (Season 73) - Clash Royale News Blog - RoyaleAPI

All these Buffs are great, but Boss Bandit rework sound like a buff for me because you now can use ability whenever you want.
HERE are some changes that i suggest:

:red_circle:Royal Hogs (Nerf)
:red_circle:Electro Spirit (Nerf)
:red_circle:Boss Bandit (Nerf)
:large_blue_circle:Evolved Witch (Rework)
:green_circle:Tornado (Buff)
:green_circle:Goblin Demolisher (Buff)
:green_circle:Little Prince (Buff)
:green_circle:Rune Giant (Buff)
:green_circle:Giant Skeleton (Buff)
:green_circle:Evolved Goblin Giant (Buff)
:green_circle:Evolved Goblin Drill (Buff)
:green_circle:Evolved Battle Ram (Buff)
:green_circle:Evolved Tesla (Buff)
:red_circle:Prince (Nerf)
:red_circle:Princess (Nerf)
:red_circle:Inferno Dragon (Nerf)
:red_circle:Evolved Inferno Dragon (Nerf)
:red_circle:Earthquake (Nerf)
:green_circle:Tombstone (Buff)
:green_circle:Void (Buff)
:green_circle:Goblin Machine (Buff)
:green_circle:Goblin Curse (Buff)
:green_circle:Sparky (Buff)
:green_circle:Zappies (Buff)
:green_circle:Evolved Archeers (Buff)
:green_circle:Evolved Goblin Cage (Buff)
:green_circle:Evolved Wizard (Buff)
:green_circle:Evolved Electro Dragon (Buff)
:green_circle:Evolved Knight (Buff)
:green_circle:Evolved Bats (Buff)
:large_blue_circle:Evolved Musketeer (Rework)
:red_circle:Guards (Nerf)
:red_circle:Royal Ghost (Nerf)
:red_circle:Golden Knight (Nerf)
:green_circle:Mother Witch (Buff)
:green_circle:Battle Healer (Buff)
:green_circle:Evolved Zap (Buff)
:green_circle:Evolved Pekka (Buff)
:green_circle:Evolved Bomber (Buff)
:green_circle:Evolved Royal Giant (Buff)
:green_circle:Berserker (Buff)
:green_circle:Barbarian Hut (Buff)
:green_circle:Cannoneer (Buff)
:green_circle:Dagger Duchess (Buff)
:green_circle:Royal Chef (Buff)

:arrow_down:Royal Hogs
• Damage - 13%
74 → 64
• DPS - 13%
61 → 53 dmg/sec

:arrow_down:Electro Spirit
Chain range between troops - 38%
4 → 2.5 tiles

:arrow_down:Boss Bandit
• Damage - 4%
268 → 257
• DPS - 4%
223 → 214 dmg/sec
• Dash damage - 4%
537 → 515

:repeat:Evolved Witch
• Heal per Skeleton + 32%
64 → 84
• Maximum HP + 5%
1040 → 1092
• Only Heals from her own Skeletons

:arrow_up:Tornado
• Area damage + 60%
84 → 134
• Crown tower damage + 60%
27 → 43

:arrow_up:Goblin Demolisher
• Damage + 10%
186 → 205
• DPS + 10%
155 → 170 dmg/sec

:arrow_up:Little Prince
Guardian charge damage + 14%
230 → 262

:arrow_up:Rune Giant
• Enchant shot + 50%
2 → 3 shots
• Enchant duaration after she dies + 100%
5 → 10 seconds

:arrow_up:Giant Skeleton
• Death damage + 12%
535 → 600
• Crown tower death damage + 12%
1068 → 1200

:arrow_up:Evolved Goblin Giant
Spawn frequency + 6%
1/1.8 → 1/1.7
Spawns / second

:arrow_up:Evolved Goblin Drill
Damage and Knockback of 2nd and 3rd spawns added

:arrow_up:Evolved Battle Ram
Pushback damage + 21%
212 → 257

:arrow_up:Evolved Tesla
Pulse damage + 18%
174 → 205

:arrow_down:Prince
• Hit speed - 6%
1/1.4 → 1/1.5
Hits / second
• DPS - 6%
279 → 261 dmg/sec
• Charge distance + 25%
2 → 2.5 tiles

:arrow_down:Princess
First hit speed + 33%
0.3 → 0.4 seconds

:arrow_down:Inferno Dragon (Evo Inferno Dragon)
HP - 8%
1295 → 1190

:arrow_down:Earthquake
Crown tower damage/second - 15%
53/3 → 45/3

:arrow_up:Tombstone
• Spawn frequency + 32%
1/4 → 1/3
Spawns / second
• Spawn on death + 25%
4 → 5 skeletons

:arrow_up:Void
Damage (1 target) + 25%
320 → 400

:arrow_up:Goblin Machine
Rocket crown tower damage + 33%
196 → 261

:arrow_up:Goblin Curse
Damage multiplier + 50%
.20 → .30

:arrow_up:Sparky
First hit speed - 30%
1 → 0.7 seconds

:arrow_up:Zappies
• Hit speed + 12%
1/2.1 → 1/1.9
Hits / second
• DPS + 12%
55 → 61 dmg/sec
• First hit speed - 18%
1.1 → 0.9 seconds

:arrow_up:Evolved Archeers
Power shoot range - 22%
4.5 → 3.5 tiles

:arrow_up:Evolved Goblin Cage
Capture range + 33%
3 → 4 tiles

:arrow_up:Evolved Wizard
Shield HP + 43%
192 → 275

:arrow_up:Evolved Electro Dragon
Extra chain damage + 25%
128 → 160

:arrow_up:Evolved Bats
First hit speed - 16%
0.6 → 0.5 seconds

:arrow_up:Evolved Knight
Damage reduction + 17%
.60 → .70 reduction

:repeat:Evolved Musketeer
• Sniper damage - 14%
391 → 336
• Sniper ammo + 33%
3 → 4

:arrow_down:Guards
First hit speed + 50%
0.4 → 0.6 seconds

:arrow_down:Royal Ghost
Invisibility time + 11%
1.8 → 2 seconds

:arrow_down:Golden Knight
Maximum dashes - 20%
10 → 8 dashes

:arrow_up:Mother Witch
• Hit speed + 11%
1/1 → 1/0.9
Hits / second
• DPS + 11%
133 → 147 dmg/sec

:arrow_up:Battle Healer
• HP + 9%
1717 → 1872
• Heal per attack + 20%
100 → 120
• Spawn heal + 10%
200 → 220

:arrow_up:Heal Spirit
Heal radius + 40%
2.5 → 3.5 tiles

:arrow_up:Evolved Zap
• Second strike damage + 21%
192 → 232
• Second strike crown tower damage + 21%
58 → 70

:arrow_up:Evolved P.E.K.K.A
• Heal per Small Kill + 10%
160 → 176
• Heal per Medium Kill + 10%
304 → 335
• Heal per Large Kill + 10%
577 → 635

:arrow_up:Evolved Bomber
Bounce distance + 20%
2.5 → 3 tiles

:arrow_up:Evolved Royal Giant
Recoil damage + 33%
81 → 108

:arrow_up:Berserker
• Damage + 18%
102 → 120
• DPS + 18%
204 → 240

:arrow_up:Barbarian Hut
HP + 12%
1166 → 1306

:arrow_up:Cannoneer
• Damage + 8%
386 → 416
• DPS + 8%
160 → 173 dmg/sec
• First hit speed - 12%
0.8 → 0.7 seconds

:arrow_up:Dagger Duchess
Dagger stored + 13%
8 → 9

:arrow_up:Royal Chef
• Max Cook speed + 18%
1/35 → 1/30
Pancakes / second
• Hit speed + 11%
1/1 → 1/0.9
Hits / second
• DPS + 11%
109 → 121 dmg/sec

Tell me if these changes are needed or not