Work-in-progress Balance Changes for August 2025 (Season 74) - Clash Royale News Blog - RoyaleAPI

Agree on all but I suggest if base pekka receive 8% hp it will fix both base and evo pekka (both need buff) without needing to reduce the healing of evo pekka and without making pekka broken again.

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Here is my opinon in every balance change:

Dagger duchess:
Undeserved nerf, it’s already a weak tower troop only used with giant and hypno deck. Princess tower is already superior.

Royal chef:
Undeserved nerf, the Pekka gob giant deck is OP but not because of royal chef, but because of gob giant and goblin machine

Spear goblins:
Too harsh nerf, the card is not that op, maybe nerf only from 0.4 → 0.5 instead of suggested 0.4->0.6

Miner:
Undeserved, it’s a high risk skill win con that is not op by himself, but the cards that work with him. Doesn’t deserve nerf.

EVO skeleton barrel:
Good nerf, perhaps could be a bit higher nerf. Maybe -10% damage instead of suggested -5%

Spirit empress:
Fair buff, card is not that bad but not used at all.

Phoenix:
Ok buff, it deserves more damage/dps, but death damage is not the way to go.

Zappies:
Deserves buff as suggested, maybe stun duration or something instead of first hit that doesn’t do much for them.

Golem: absolutely trash buff, they should not get 113% more damage, that’s insane. Maybe 35% or so is fine.

Firecracker:
That’s not a rework, just a straight up double nerf, sight range nerf is fine. But recoil makes her absolutely shit. She’s not even good in top ladder.

EVO snowball:
Underserved nerf, it’s not used that much. Let it be.

Minions:
I like the buff, they are not so good at the moment especially minion horde. This is a great buff.

Rage/lumberjack:
I don’t see the need for a ”rework” but it’s not that big impact so whatever.

Cannoner:
Doesn’t deserve a nerf! Deserves a buff if anything. It’s not used in anything and princess tower is so much better.

Evo witch:
Fine nerf, has been way too strong for seasons

Evo dart gob:
Deserves nerf as suggested, but this is too much, maybe 4->2 seconds nerf, not 4->1 as suggested.

Dart gob:
Fine rework, don’t see the need though.

Evo archers:
They deserve a nerd, but this might be too harsh.

Archers buff:
Deserves buff and I like it, normal archers are weak.

Goblin hut:
Rework doesn’t really seem to do anything at all, so whatever.

MISSES IN BALANCE CHANGES:

Evo drill:
Is the worst evo in game, needs big buff. Either a spawn damage every time it redeploys, or spawn more goblins at death.

Gob giant:
Needs nerf, unsure how.

Goblin machine:
Needs nerf, perhaps nerf the range of rocket and damage.

Goblin curse:
Small nerf needed, amplification is too high.

Log:
Buff it back to previous balance changes, it only impacts f2p community with weird interactions.

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I am at the top of the majority of the players in this game I don’t know a single person that is higher then me in real life, despite this I vs meganight in 25-50% of my games. When I play on my alt account I vs it 75%-85 please listen to the majority of the player base that wants it to be nerfed and ignore the people that say it’s balanced. Even if it is balanced on top ladder the majority of casual players do not learn all the micro interactions to stop it. I have learnt to counter it but playing against it so frequently takes alot away from the game itself.

Here are my thoughts on the balance changes:

Dagger Duchess: Doesn’t need a nerf. She’s so underused that she should be buffed.

Royal Chef: Like Dagger Duchess, she needs a buff.

Spear Goblins: Good nerf

Miner: Good nerf

Skeleton Barrel Evolution: The current proposal isn’t enough. Death damage per barrel should be the same as before evolution.

Spirit Empress: I think the buffs are too low. She should be buffed by 10% or so.

Phoenix: Good buff

Zappies: Good buff

Minions: Good buff

Golem: Good buff

Giant Snowball Evolution: Good rework

Witch Evolution: She needs a rework with higher healing.

Firecracker: Good rework

Rage: Good rework

Cannoneer: He needs a buff instead of a rework.

Goblin Hut: Unnecessary Rework

Dart Goblin: Good Rework

Dart Goblin Evolution: Good Nerf

Archers: Unnecessary Buff

Archers Evolution: Unnecessary Rework

In addition to what’s been suggested, here’s what I’d suggest.

Nerf
Ice Sprit: Freeze Duration 1.1→1.0 seconds -9%

Buff
Void
Damage 320→378 +18%

Currently, Void has a very low pick rate due to excessive nerfs, so I think it definitely needs to be buffed.

Rune Giant
HP 2662→2902 +9%
Damage 120→156 +30%

Rune Giant has a very low pick rate compared to other Giants, so it is not used as a main win condition even if it is used. You should buff her so she can be used as a main win condition.

Little Prince
Damage 99→102 +3%

Little Prince has not changed much in pick rate even after the last buff. She needs to be buffed again.

Evolve Wizard
Shield HP 190→205 +8%

Evolve Wizard is one of the worst evolution cards. However, buffing him too much will make him a fraud. The shield needs to be buffed so that it can withstand one attack from the knight.

Goblinstein
Monster HP 2304→2442 +6%

Goblinstein is one of the worst champions. He should definitely be buffed in this balance change.

Just dont agree with ice spirit nerf

Why do you think base Archers’ buff is unnecessary? They are one of the least used cards in game.

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Miner nerf is too harsh, he’s only good if you are a very high skilles player, and there are other cards like skeletons or ice spirit that should rather get a nerf. Maybe a small nerf to poison but the miner doesn’t deserve it.

Tower Troop nerf are unecessary, Miner nerf will kill all the Miner cycle deck and I don’t understand the Evolved Archer rework, unecessary to.

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My suggestions for balance changes: 1. Reduce the HP of the Princess Tower by 3% (3032 - 2941), the tower has too much HP compared to other towers, which is why you constantly lose even if you deal much more damage. 2. Reduce the HP of the Hog Rider by 2% (1697 - 1664), since he very often reaches the tower on his last legs. 3. Increase the HP of the Gunner by 3% (2616 - 2694), after the latest balance changes he will be good, but he is still very easy to throw rockets and other spells at him, so a small increase in HP will not hurt him. (Sorry for the broken English, it is not my native language).

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I feel that the nerf to firecracker is more that justifiable, especially because of how much of a menace it is for mid ladder, but how they’re doing in a horrible way. A lot of the dumb sight range interactions where it will lock on to something across the map; fixing that’s fine is fine. And if you want to also need the recoil while your at it go right ahead, but with no type of compensation I feel that this will hurt the card way too much. I feel the best way they can go about this is by not nerfing the recoil range or at least nerfing it less, which seems pretty reasonable. Another option is adding a buff to damage, either base explosion damage as a whole, or individual sparks in a way so they’re able to take out skeletons. This seems like a fair compromise for making this card which can very difficult for mid ladder players to take out much easier while still keeping it pretty good in top ladder

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Good balnces at all but there is way more cards need to be balanced

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If the pre-evolution archer gets buffed, the evolution state should receive an additional buff to power shot damage, so the buff is unnecessary.

please fix royal ghost + logs damage bug, it doesnt kill fireballies. lvl 11 ghost + log =527, motherwitch/magic archer/zappies=529

₍ᐢ·ᴗ·ᐢ₎thx team

I agree cannoneer need more hp.

Why even have other tower troops if you’re going to nerf them the moment they become even somewhat viable? The stats clearly show that princess tower is most used tower troops with pretty normal win rate. Other tower troops are much more niche and nerfing them further lowers their usability. Also instead of nerfing rage why not nerf the swarms which are the reason rage is being used more? Balance changes seem to heavily favour cycle players since a past couple of months. Even though like 8/10 top 10 finishes are all cycle every season.

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hell nah dont buff x-bow nerf that stupid card to the ground

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“PEKKA also needs a buff — either to her health or damage — especially since you nerfed her range without compensating in any other way.” 0/10 rage bait pal, no one’s falling for that one buddy.

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Probably without nerfing machine and gob gian and even gob curse yeah pekka is good but in other decks she sucks just try her in other decks

the miner nerf should get reverted nerf miner’s just a meme miner’s actually balanced
also here’s the link to the rework ideas and stuff post keep the reworks in that post in mind for future balance changes they’re good reworks and the firecracker rework that I made should be done instead of the firecracker nerf because it’d make her less annoying and more consistent read the post to learn more and keep the reworks and clarifications that I put as comments in mind that stuff would be in the post if I was able to edit it.

https://discuss.royaleapi.com/t/more-rework-ideas-and-stuff-from-my-previous-post/30761?u=dominus10