Work-in-progress Balance Changes for August 2025 (Season 74) - Clash Royale News Blog - RoyaleAPI

Overall great balances, hitting on a lot of problem cards in the meta right now like evo witch, gob hut, dart goblin and damn I’ma throw firecracker in there as well cuz i swear she’s the most annoying card in the game in any trophy range.

Some suggestions though:

Bait as an archetype is completely out of control right now and needs to be nerfed really hard. Half the decks in the meta right now are mindless bait spam decks (mortar skele barrel bait, miner evo wallbrakers evo bats, logbait with evo dart), since all the recent balances have been nerfing the spells that counter them (nado, log, etc).

How I would do this:

  1. dart gob nerf → remove the damage buff. It’s one of the most problem cards, just make it a nerf. Evo Dart nerf is solid, that will fix the problem if paired with this.
  2. goblin gang → people just mindlessly spam this card at the bridge and it’s in most of these bait decks. I think removing that spear goblin is lowk valid since ever since it got it back it’s been so annoying to deal with. Even if you knight or valk on the side it still sneaks in a few shots due to the stagger/push and it’s way too good at pressure and takes like 0 skill to actually play (drop at bridge is all u need to do and half the time its a good play).
  3. skele barrel → make them both stagger so the skeletons can die to log all at once without tower damage or make it so that it’s -10% death damage. because decks without a building instantly take 2000 damage to this (literally).
  4. evo wallbreakers → where is the nerf??? same as skele barrel literally broken if you dont have a building. the death damage on defense is also way too broken. swarm also doesn’t work against it. nerf it please!!!

Another big issue in the meta is those curse rage goblin machine decks (gob giant pekka and egolem). These decks are a huge problem too and I think nerfing the commonalities is the best way, especially with rage getting a buff.

  1. Machine nerf → reduce its range or HP, it’s way too annoying to defend right now. all you do is drop it behind your tank and rage and you literally cant stop it without losing half your tower. Egolem and pekka gob giant cant be allowed to do this. nerf!
  2. Curse → This probably wont get changed but curse needs a nerf. Maybe reduce the damage amp? this card with machine is also a huge problem.

ALSO:

BUFF BABY DRAGON!! This card is gonna be bottom five in the game (it’s already pretty damn close right now) due to the spirit empress, the pheonix buff, evo inferno and all the other better air options (even splashyard is running stien instead of it now, it’s completely dead). Nobody can name a single meta deck with baby dragon so it’s time for a significant buff to let it compete. Nobody would be against this.

NERF BOSS BANDIT: cmon guys, do I even need to explain this one? -10% Hp at least

Overall, good balances, I’m happy a lot of the problem cards (that I didn’t talk about) were addressed, but I do want to stress that bait is a huge problem right now. The miner nerf and the evo archers nerf is kinda questionable (right before we get it for free???) but it’s whatever i guess. Also the evo snowball nerf I’m confused what “speed” even means but we’ll see i guess. Cheers