Elixir Golem
I think this was very well needed, Elixir golem after the nerf it was given became arguably the worst win condition beside the ram rider in clash royale. I think that the health buffbis well deserved for it.
Prince
I don’t think the prince needed this buff at all. I do understand the buff for a faster charge but I think with this charge speed buff there needs to be a damage nerf, Both for the charge attack and the uncharged attack. I’d say about -2-3%.
Mega Knight
This was very needed, Especially after its nerf, The Mega knight became a less used card.
Executioner
I don’t think this radius buff was needed. The executioner already has a good tile radius. I think the executioner needs a attack speed buff. This will make it more balanced
Ice Golem
This buff is was needed, It is not in many meta decks at all.
Golden Knight
It’s not the golden knight health thats the problem, It’s the ability and it’s radius. I think the ability needs if anything a rework for it ability is by far the best ability in the game.
Skeleton King
I think we all saw this nerf coming, This will make the skeleton kings ability shorter which will make small spell more affecting on the skeleton kings ability
Electro Giant
We all knew that a Electro Giant nerf was going to happen. I think the damage nerf was quite harsh but I think they needed to give it a slight health and damage reduction. But I don’t think the problem is the E-giant but the level 16 mirrored E-giant that does 300 damage every zap. I do think this nerf will make the E-giant less effective but I still think mirror needs a nerf
Fireball
This nerf came suprising because fireball has never had any type of nerf rather than the universal crown tower nerf. I don’t think this was necessary for I thought this card was already really balanced
Fire spirit
When I saw the first blueprints of the balance changes clash royale was making the fire spirit was going to recieve a small damge nerf which was only 6% but a damage radius buff from 2.0-2.3 tiles and a range buff from 2-2.5 which would give it the same range as every other spirit in the game. I do think a damage nerf was needed but it deserves the same range as every other spirit.
Some cards I think need a buff/nerf/rewrok
Firecracker: Attack speed buff 3sec - 2.5sec
This will give the firecracker faster time to react which will stop its “retardedness”
Ram Rider: Charge time 3 tiles - 2 tiles, Ram rider damage +2%, Snare duration 2sec - 2.5 sec
Ram rider is considered one of the worst win conditions in the game being right infront of the e-golem. This card really needs a balance change
Barbarian Hut: Troop deploy time 11 sec - 9 sec, Lifetime 40 sec - 45 sec. There is 1 person I’ve seen use barbarian hut in the tip 200 global and thats Anaban.
Hog Rider: Hitpoints -4%, Hitspeed 1.6 sec - 1.7 sec.
Everyone can agree that hog rider is the most annoying card in the game where it can get a hit almost ever time, Especially if you don’t have a building card in your deck.
Giant skeleton: Hitpoints -4%, Death damage -4%. After it’s massive buff the giant skeleton got last season it has been a meta dominating card where not only is it a good tank card but able to stop massive pushes with it’s death bomb. This card is definitely in need or a nerf
This is what I think needs to happen in order for clash royale to be a more balanced gamr