WIP Balance Changes for June 2024 (Season 60)

I’ll give a short but extensive overview and also my opinions on each nerf buff and rework…

  1. LP- Tbh that’s a very very harsh nerf. Pls don’t do that supercell, I know he’s a broken champ but his current state is quite balanced overall and the damage Nerf is unnecessary. The hitspeed as well doesn’t make sense at all but it’s still fine to be implemented. I’d say instead of making the damage go crazy low, make it die to fireball and trust me supercell, the card would still survive the meta pretty well instead of completely killing it by taking away the whole basket of damage… even a reduction of 30-40% damage is very acceptable but I request you guys to not nerf the damage by 75%. You’ll kill the best card in the game.
  2. Prince and Ram- These two cards were one of the most struggling cards in the current meta. IDK last time when I faced a prince deck even tho I might have faced 2-3 ramriders in the whole season up until now that too in bridge spam as always. Giving this buff may increase the overall use case and give it some amount of viability which is needed in the current meta full of tanks.
  3. Evo Knight- Again this Nerf tbh won’t affect this card much as it has been the most versatile of all the evos. But at least some additional HP is what it needs to serve its purpose as a damage-sponge in front of your pushes. I’d say given this nerf maybe buff his damage reduction ability by 65-70%. It’ll make up quite a bit or give him some amount of extra damage of 10% at least.
  4. Giant- As long as DD dominates the meta, so will the giant. Unnecessary nerf but won’t make any kind of difference. I’m neutral about this even tho I’ve been playing giant gy for quite a long.
  5. Gob team- Ah they’re fine to get the buff. Those cards were suffering a lot with the DD in the top. So small small buffs may change a few interactions like spear gobs just able to get one or 2 hits before getting rekt by DD. It’s fine even tho idk about the hp buff of the cage. It’s pretty balanced as it is I think. And the damage buff of Dart Gob is also fine.
  6. Void- The Nerf gives us the opportunity and more time to get cheaps down on the spell area to protect our target cards from the void. It will kinda make void a bit predictable other than the sudden kill it is right now. So yeah it’s fine and idts it’ll affect the void much as players have already kind of acquired the knowledge of blocking it in its stronger state.
  7. DD- And here have at last the star of the game, Dagger Dutchess. This card is the epitome of how strong and versatile the rarity legendary is, even tho getting legendaries is not nearly as exciting as it was back in 2017-18. I don’t have my DD maxed so I don’t get to use it on the ladder. And the HP Nerf from the Supercells side was a good decision but still guys. We all know it’s broken when u see it melting mini Pekka and Valkyrie single-handedly. Now we have two options for this the Nerf and the rework. IMO I’ll go with the Nerf.
    Basic Maths- 153x6=918 and 112x8=896… we use DD to get that initial slaughter potential… Fewer daggers will still keep this alive and viable and one of the most used tower troops. If we go by the rework it’ll unleash the dagger fury a lot faster as it’s getting 0.8 hits/s instead of 0.606hits/s… But due to the low damage and already slow hit/reload of 1.2sec, it will struggle and the main motto of using DD will be gone :). So, implementing Nerf will be a better and more balanced choice without killing the DD.

So yeah these are my thoughts and I hope the community and Supercell somehow come by my comment and by comparing all the feedback of the community take some proper steps without force-snatching the viability or killing any card brutally in the process.
Adieu.