WIP Balance Changes for July 2024

2 emergency balance changes showed how stupid the update was.

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When will they do a damage reduction for the VOID spell? Whether for targets 2-4 or 5+, I wonā€™t get tired of saying it but at 2-4 it does more damage than the arrows and a little less than the fireball, in the case of 5+ it does almost as much damage as the zap What should undoubtedly be done is to reduce the damage it does to buildings, basically it takes away the role that the earthquake has since just a single hit that hits a building does almost as much damage as the entire earthquake, it should to focus on the opposite of the earthquake and only do more damage to troops but less to buildings

I mean Void and Arrows have somewhat same usage in most modes so I think void is fine the way it is

Give more nerf to Prince and Ram rider because 2 seconds is not enough itā€™s barely a nerf make it at least 2.5 seconds

  1. Goblin Demolisher may need a slight attack speed nerf (0.1) slower than now along with the other nerfs.

  2. Prince needs to be 2.5 tiles, with either more damage or hitpoints for compensation.

  3. Dagger duchess needs a bigger nerf than that. Some archetypes are still unplayable, even graveyard is a rare sight nowadays. Reduce her daggers to 6 alongside her other nerf.

  4. Cannoneer needs a slight hitspeed buff. Cannoneer was too powerful with more dps, so a little fastet hit speed sounds reasonable.

  5. I know that evo knight got nerfed again, but yā€™all keep addressing the wrong issue about the card. The issue is the reduction damage. In a dagger duchess meta, people can evo knight and then steamroll someone with tanks. 50% damage reduction is a good nerf to it.

  6. I believe that teslaā€™s lifetime is too long. People can get like three teslas on the map because of how long they stay underground. Maybe a 5 sec lifetime nerf can be added. Evo Tesla is also very strong. I donā€™t understand how the pulse has more range than the tesla itself.

  7. Imo the log needs either a radius nerf or damage nerf to troops. Log has been one of the best small spells for so long at this point. Even in metas where log gets no value, it still seems to stick around. I know I am not the only one who sees this.

  8. Prince definitely needs a bigger nerf than that. 2.5 tiles should leave prince in a balanced spot. It deals way too much damage.

  9. I believe everything else that was balanced was a decent change. I hope something gets added from my list.

Kind of messed up for ram rider. Sureā€¦1.5 is quick but because she is 5 elixir she gets countered by any building. She needs that 1.5 as a threat for the opponent to spend more than just a building on it. Especially with everyone running log, cycle cards, and duchessā€¦

At least buff the cannoneer again. You guys killed him with the last nerf

PLS BUFF EVOLUTION ICE SPIRIT MY BUFF IDEA IS
You can pick one or two of this changes

-MAKE THE TRIGGER FREQUENCY FASTER FOR EACH FREEZE by 0.4 seconds

  • Survives a Log

  • Ice Blast only trigger when itā€™s hitting something

  • When it jump the troop that got frozen is slow till the first ice blast

  • Bigger Radius when it jump like the 2021 Fire Spirit

all are goodļ¼Œbut prince should be 2.5 not 2ļ¼Œ2 is still op and out of control. dagger is pretty nice change in relation to other tower troop. Alsoļ¼Œdemolisher nerf is not enough ļ¼Œhe is too easy touching the tower on sudden timeļ¼Œand need more death damage range nerf and a little hp nerfļ¼ˆ nearly died from fireball just like lpļ¼‰.

  • Imo, the curse nerf shouldnt be like that, you will still be able to summon random goblins in your oponents tower. it should not be able to cross the bridge, alongside a dmg amplification nerf from 35% to 25% and the radius could still be the same.
  • Goblin machine nerf seems okay, but idk if it might be too much. maybe -10% hp nerf along with the other two nerfs, not so sure.
  • Demolisher will still be so good; maybe a slight nerf to his second phase lifetime.
  • Prince needs to be 2.5 tiles tbh; it already did too much damage. Ramā€™s one is okay, though.
  • Evo wizardā€™s shield pushback is way too strong; it should be nerfed aswell.
  • Duchess nerf is perfect
  • Evo tesla nerf is missing
  • Void nerf is not mentioned here, but just to let you know, im fine with it.
    Hope you find this useful. Thank you.

you said that is balanced cuz you paid for it but itā€™s not balance at all

I think it is necessary for you guy to watch b-radā€™s video on Youtube. itā€™s such a shame on you guys to make the game so unbalanced with the new card (despite the evolutions are broken as hell). this changes havenā€™t make the game balanced enough. You should do the test in the first place instead of releasing first and nerf them again and again. you made enough money, stop updating useless stuff. This changes didnā€™t solve the root of these cardā€™s problems. The rocket on the goblin machine should only be fired once like the champions. the demolisher should be rework!!! 4 Elixir maximum speed boomer and can charge to buildings with the large range damage is insane!!! I literary use it as a OP boomer and fire ball on defence. 4 Elixir can trade for at least 5-8 Elixir to defend it. Both Goblin Demolisher and Machine need the opponent to hold on to their defensive card until they cross the bridge!!! This is crazy. You can do more.

I just grinded to the MAX to get the goblin machine spending no money whilst almost throwing my phone at the wall. I donā€™t think he deserves the third nerf he should be fine with the other 2 nerfs

It will be a third and forth nerf, believe me. Just like LP

I think the goblin cards nerf is not enough, I like the DD nerf, but I think evo wizard, prince and ram rider are already balanced.

I agree with you. I also watched b-radā€™s and Boss CRā€™s video. They clearly said that the 3 new goblin cards are so broken that everyone wants to buy and max out these cards. Then supercell is going to nerf them, so its almost like the people who spent money just wasted it.

Hey there. Every tower troop should gives you benefits and in return have some weakness. As I know dagger douches supposed to deal with bait cards or medium health troops. But nowadays almost every card above 2 Elixir reach and deals massive damage, 1 hp troops just take the towerā€¦ please donā€™t make it like lp. Even if you add a potato to game it will have high usage in first seasons. People are just too defensive about new changes and cards and just want nerf them till they can do nothing. Iā€™m asking after these nerfs what is the benefit of dagger douches? destroy larries and sprits? Negative trades?

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Hereā€™s my idea: instead of nerfing goblin curse, just increase itā€™s elixir cost smh

Deserved.
The Dagger Duchess has way way, too many advantages still.
You still can spend 1 elixir skeletons or spirits to destroy the egg, or a passive log cycle and should be good enough.

All charge cards should have the same charge distance, around 2.5 tiles. Prince + Ram Rider must get a nerf, while Dark Prince and Battle should have a buff.
Also there is no reason to nerf dd, last nerf let firecracker deal damage to her, reduce recharge speed making dd more worse.

Why havenā€™t the Goblin Hut and Furnace been strengthened yet? After the tower was replaced, they currently have almost no place to use anything. Although the Flying Knife Tower has been weakened, their offensive and defensive capabilities are still almost non-existent怂Is it official to give up these two classic cardsļ¼Ÿ