Here’s some tower troop concepts starting with the wizard tower which was actually the first tower troop before princess
Tower Wizard (Wizard Tower Troop)
“Back before the Princess, the Wizard handled tower duty… though not quite as well.”
• Type: Tower Troop
• Role: Splash Support
• Attack Type: Splash Damage (Identical to Wizard’s splash pattern)
• Range: 5 Tiles
• Hit Speed: 0.5 Seconds
• Targeting: Air & Ground
Stats Compared to Tower Princess:
• HP: Less than Princess (Tower Princess remains tankier)
• Damage: Less than Princess per hit
• Splash Radius: Same as Wizard (medium area splash)
• Attack Speed: 0.5s (Faster than Princess’s 0.8s)
• Range: 5 Tiles (Shorter than Princess’s 6.5, but still decent)
Purpose:
• Provides faster, consistent splash at the cost of lower single-target damage and shorter range.
• Designed to feel more defensive and traditional compared to the precision of the Tower Princess.
• Strong vs. swarms but vulnerable to ranged attackers due to lower range.
Tower Sparky
“The meme machine that towers over the battlefield… sparks flying nonstop!”
• Type: Tower Troop
• Role: High-damage Splash Siege
• Attack Type: Charged AoE Damage (same as Sparky’s blast)
• Range: 7.5 Tiles
• Charge Time: 3 Seconds (faster than Sparky’s 4 seconds)
• Hit Speed: Instant on charge completion (no multiple hits, single blast)
• Targeting: Ground and Air
Purpose:
• Provides a meme-worthy, high-risk/high-reward defense tower with big burst damage.
• Faster charge makes it more threatening but still requires setup time.
• Forces opponents to carefully manage swarm and distraction units to avoid huge damage.
• A fun “shock and awe” tower for players who like memes and surprise plays.
Tower Firecracker
“She lights up the tower and the battlefield with her explosive shots!”
• Type: Tower Troop
• Role: Fast, splash-ranged support
• Attack Type: Explosive splash damage (same as Firecracker)
• Range: 6 Tiles
• Hit Speed: 1.2 Seconds
• Targeting: Air & Ground
Purpose:
• Quick, splashy support from the tower that can deter swarms and grouped units.
• Maintains high utility with burst splash, but more fragile and with lower damage than the original.
Tower Archers
“Twin towers of precise, rapid-fire archery guarding your realm.”
• Type: Tower Troop
• Role: Single-target, rapid ranged DPS
• Attack Type: Dual arrows (same as Archers’ combined attack)
• Range: 6.5 Tiles
• Hit Speed: 1 Second
• Targeting: Air & Ground
• Each archer attacks every 0.5 seconds and has separate targeting.
Purpose:
• Reliable, quick DPS from the tower.
• Excels at picking off single targets quickly but less effective vs swarms without splash.
Tower Musketeer
“The tower’s sharpshooter, laying down precise, powerful shots from afar.”
• Type: Tower Troop
• Role: Long-range single-target damage dealer
• Attack Type: Single powerful shot (same as Musketeer)
• Range: 7 Tiles
• Hit Speed: 1.1 Seconds
• Targeting: Air & Ground
Purpose:
• Provides solid, precise ranged DPS from the tower.
• Great for picking off key targets at range and supporting other tower troops.
• Knockback adds a subtle control element to disrupt enemy pushes.