Tower Troop Concepts

Here’s some tower troop concepts starting with the wizard tower which was actually the first tower troop before princess

:magic_wand: Tower Wizard (Wizard Tower Troop)

“Back before the Princess, the Wizard handled tower duty… though not quite as well.”

•	Type: Tower Troop
•	Role: Splash Support
•	Attack Type: Splash Damage (Identical to Wizard’s splash pattern)
•	Range: 5 Tiles
•	Hit Speed: 0.5 Seconds
•	Targeting: Air & Ground

:bar_chart: Stats Compared to Tower Princess:
• HP: Less than Princess (Tower Princess remains tankier)
• Damage: Less than Princess per hit
• Splash Radius: Same as Wizard (medium area splash)
• Attack Speed: 0.5s (Faster than Princess’s 0.8s)
• Range: 5 Tiles (Shorter than Princess’s 6.5, but still decent)

:dart: Purpose:
• Provides faster, consistent splash at the cost of lower single-target damage and shorter range.
• Designed to feel more defensive and traditional compared to the precision of the Tower Princess.
• Strong vs. swarms but vulnerable to ranged attackers due to lower range.

:zap: Tower Sparky

“The meme machine that towers over the battlefield… sparks flying nonstop!”

•	Type: Tower Troop
•	Role: High-damage Splash Siege
•	Attack Type: Charged AoE Damage (same as Sparky’s blast)
•	Range: 7.5 Tiles
•	Charge Time: 3 Seconds (faster than Sparky’s 4 seconds)
•	Hit Speed: Instant on charge completion (no multiple hits, single blast)
•	Targeting: Ground and Air

:dart: Purpose:
• Provides a meme-worthy, high-risk/high-reward defense tower with big burst damage.
• Faster charge makes it more threatening but still requires setup time.
• Forces opponents to carefully manage swarm and distraction units to avoid huge damage.
• A fun “shock and awe” tower for players who like memes and surprise plays.

:fireworks: Tower Firecracker

“She lights up the tower and the battlefield with her explosive shots!”

•	Type: Tower Troop
•	Role: Fast, splash-ranged support
•	Attack Type: Explosive splash damage (same as Firecracker)
•	Range: 6 Tiles
•	Hit Speed: 1.2 Seconds
•	Targeting: Air & Ground

:dart: Purpose:
• Quick, splashy support from the tower that can deter swarms and grouped units.
• Maintains high utility with burst splash, but more fragile and with lower damage than the original.

:bow_and_arrow: Tower Archers

“Twin towers of precise, rapid-fire archery guarding your realm.”

•	Type: Tower Troop
•	Role: Single-target, rapid ranged DPS
•	Attack Type: Dual arrows (same as Archers’ combined attack)
•	Range: 6.5 Tiles
•	Hit Speed: 1 Second
•	Targeting: Air & Ground 
    •       Each archer attacks every 0.5 seconds and has separate targeting. 

:dart: Purpose:
• Reliable, quick DPS from the tower.
• Excels at picking off single targets quickly but less effective vs swarms without splash.

:gun: Tower Musketeer

“The tower’s sharpshooter, laying down precise, powerful shots from afar.”

•	Type: Tower Troop
•	Role: Long-range single-target damage dealer
•	Attack Type: Single powerful shot (same as Musketeer)
•	Range: 7 Tiles
•	Hit Speed: 1.1 Seconds
•	Targeting: Air & Ground

:dart: Purpose:
• Provides solid, precise ranged DPS from the tower.
• Great for picking off key targets at range and supporting other tower troops.
• Knockback adds a subtle control element to disrupt enemy pushes.