Pass Royale & Emote Giveaway

I’m just gonna write some simplest advices, but I think it will largely improve the user feelings!

  1. Add a random function of battle banners, just like the crown tower skins. Now battle banners seems to be forgotten, and many players have so many banners that it’s difficult for them to choose. So I think adding a random function for it will be nice, and it seems not technically difficult;
  2. Expanding the way of getting evolution shards. Currenlty evolution cards seems to be the most valuable resources in the whole game, more important than legendary cards or even champion cards. I think it is more reasonable to add evolution shards rewards in challenge or other ways.
  3. Uplevel the amount of rewards for the level 2 + task 3 card mastery. Previously it will be 300 gems, but now it only has so less gold (5,000 for common card! that’s way too less). Besides it is very hard for some card to reach level 2 + task 3, for example X-bow, inferno tower, so i think a more reasonable way is to set the reward to be 200 gems
    Thanks again for RoyaleAPI to open such a blog to listen to player’s advice! :grin:

I have 2 different ideas of modes that should be added to clash royale;

The first is that since clash royale have been doing this goblin theme (disregard mega knight and Pekka evo), they should have a different theme every 4 months (so now is the start of a new theme), and for each theme they have an exclusive gamemode, like the goblin gamemode and now would be a tank-related gamemode (and the next few evos would be tank evos).

My second idea is that they should add all the event game modes to the ‘friendly battle’ tab meaning you can play super card draft or 8 evos against your friends and clanmates. This would make people play way more and even though it would discourage playing ladder (bc whats the point if you can play all the gamemodes for free) it would overall increase the games played and would be soo fun, maybe they could even add some of them to clan wars just not the drafts and pay to win modes. Ik cr wouldn’t do this idea but it would be really fun if they did.

2v2 ladder and x7 elixir gt global tournament, that would be truly awesome, x7 tournament!!!

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imagine a mode where the action is cranked up, and the adrenaline is off the charts: a global tournament with x7 elixir! It wouldn’t just be a strategy frenzy; it would take gameplay to an entirely new level. The speed at which you could deploy troops, the unexpected combos, and the need for split-second reactions would make every match a unique and intense experience.

Adding a 2v2 ladder would be incredible as well. Climbing ranks with a teammate instead of going solo would introduce a new layer of cooperation and strategy to the game. You’d not only have to think about your own deck and moves but also how to synchronize your cards with your partner’s to maximize impact on the battlefield.

A global x7 elixir tournament and a 2v2 ladder would completely change the competitive landscape of Clash Royale, offering something fresh and exciting for both veteran players and newcomers. It would be truly epic to see these features in action!

My idea of a feature to make cr less pay2win is to make the cards’ abilities unique but not necessarily stronger, and make them toggleable so you don’t HAVE to play them.

Examples of this are removing mega knight Evo’s splash for his uppercut ability (unique ability but a trade off), making Tornado Evo pull own troops (sometimes useful, sometimes not) or making evo larrys multiply, but not actually do any damage sp they’re just an infinite distraction. If you triple (to reduce accidents) clicked on a card then it would go from fully cycled to not cycled at all (for 1 cycle cards), and from fully cycled to once cycled (for 2 cycle cards), and you can’t re-evolve it, only being able to play the evolved version on your next turn. This would make it so much more strategic to use evolutions, and if you didn’t want to use its unique ability because of the trade-off, then you can un-evolve it and play it on the next turn.

The diamond pass would still have the evos otherwise there’s no way cr would accept this Idea, but this way they do not just immediately make you win. Banners are great because they look cool (especially animated) and give cr revenue, but don’t actually affect the gameplay, and same with tower skins, so cr could add more customisations like this.

I know you’d still want the evolutions to be stronger, as you want to feel accomplished after getting one, and I don’t think evo’s are too hard to get as a f2p, I just don’t like of the whole game is revolved around cycling the evos and this idea would still make them special, just not cycle-to-win and only in some situations viable.

Im on board with the 2v2 ladder concepts, i like the thought of it able to alternate to draft 2v2s or classic deck 2v2s etc. Honestly i doubt supercell would give anything worthwhile as rewards unless they have something to monetize as well though.

  1. It would be great if there is a new ladder for 1v1 or 2v2 with no Evo or troops tower.

  2. Introduce a new banner’s shop and be able to purchase past banners with banner tokens, Except exclusive banners (Paid, Seasonal, Challenge).

  3. Adding Magic Coins into Season Shop, so new players can have better chance upgrading their cards.

  4. Please add star levels for newer cards, so they can have a different appearances too, also being able to turn off that feature would be appreciated. (Ex: being able to switch your rainbow arrows to regular arrow back and forth as much as you want).

  5. Expand the capacity for Magic Items.

  6. Last but not least, collab with other franchise, so we can have new tower skins, banners and even badges for participating that collab event

**Hey Royaleapi and clashroyale team: **

Customizable Arenas: Players could have the ability to design their own arenas with various themes and obstacles, which could affect gameplay, adding a new strategic element to battles.

Clash Royale Skins Mode: Players can unlock and equip unique cosmetic skins for their cards by completing quests or challenges. These skins offer no gameplay advantages but allow for personalized and visually distinct decks.

Card Synergy System: Introducing a system where specific combinations of cards used together in a deck could unlock special abilities or effects, encouraging more strategic deck-building.

Augmented Reality (AR) Integration: Bringing the game into the real world through AR, allowing players to battle in real-world environments using their mobile devices.

different pol theme every other season, limited card pols, no evos, etc…

I would love to see weekly quests that encourage playing new cards!

-Dont make the double evo deck exclusive for lvl 15 king tower players. They already have lvl advantage why give more? Its very hard to lvl up you give too little experience from lvling up cards

-let us collect as much books/wild cards as we want. Stop putting caps/converting it to random cards so we are forced to use them on cards we dont want

-fix the match making system esp in clan wars where we face higher King Tower and Card troop Levels than ours

-add something new on the Classic Challenges below events. I honestly dont touch those 3 lol

Please when you match make can you make sure that it ALWAYS PUTS ME in a round with people that COMPLETELY counters my deck All the TIME

I think everyone should be at the same level and have all cards unlocked in that mode, that would be a fair gamemode

Thank you for the blog post. As always, it provides excellent insights for players to look forward to for the upcoming season. :grinning:

Here are a few features that I would like to see and that I think will be beneficial to the game:

1) Let’s enhance the daily tasks with a wider range of tasks and increase bonus rewards for consecutive completions . The revamp has the potential to significantly boost player engagement and provide a more rewarding gameplay experience. Imagine the thrill of unlocking bigger rewards as you complete your tasks each day! :white_check_mark:

  • Quests : 3 different tasks will be given to players daily to complete and rotate daily.

    • Team player: “Donate [number] times to your clanmates.”
    • Relentless Fighter: “Battle [number] times in [game mode].”
    • [Gamemode] Winner: “Win [number] times in [game mode].”
    • All-Around Master: “Use [specific card] times.”
    • Common Wins: “Use common cards [number times].”
    • Rarity Superiority: “Use rare cards [number times].”
    • That’s Epic: “Use epic cards [number times].”
    • Etc.
  • Daily Rewards : If the player completes their daily tasks, they unlock small rewards, including:

    • A combination of gold, Common/Rare/Epic wildcards, or gems.
  • Weekly Reward : If the player completes their daily tasks for seven consecutive days, they unlock a bigger, including:

      • MORE gold, gems, AND a Legendary/Champion/Elite wildcard.
  • Season Reward :

    • If the player completes three consecutive weeks, they unlock the biggest reward, including:
      • EVEN MORE gold, gems, wildcards, AND a book/emote/banner.

2) Add a throwback game mode where players can relive the collection of legendary trophies and a smaller selection of cards with no champions, evolutions, or tower troops. Travel through time to revisit the humble beginnings of Clash Royale! :hugs:

  • Why : Many players have fond memories of the early days, and some newer players missed out on the opportunity to earn legendary trophies and experience the different and fun gameplay of the past. Veteran players can return to the game and relive “the good old days.”

Rewards : Like each game mode, there will be arenas to clear and rewards to earn. The final arena, “Hog Mountain,” will have an exclusive emote, and players will gain/lose legendary trophies.

3) Revamp clan wars. Clan Wars has lost its appeal for a couple of reasons, including individual time availability and overall repetitive gameplay. Bring back the joy of Clan Wars for all clan members! :medal_military:

  • Donate/request war decks unlock: Players who complete all their war battle attempts can request additional war battles in thClanclan by unlocking war decks again (A player can unlock a deck a maximum of 4 times per War Day). A clan member who is eligible but unable to complete a war battle can choose to donate/sacrifice their war deck slot (so a maximum of 4 donations per player).

  • Add more game modes and allow for the selection of the game mode : Players like the ability to customize and personalize their gaming experience. The river will include “Duel,” “1v1”, and “Game Mode.” A player can click on the “game mode” icon and be prompted to select the game mode they wish to battle.

Thank you to the team at RoyaleApi. Clash Royale and its player base benefit from RoyalApi’s inputs and enhancements to the game!

Concept: A ladder mode based entirely on the Draft format, where each match begins with players drafting their cards from a pool. This would level the playing field by emphasizing strategy and adaptability over deck-building.

Key Features:

*Skill-Based Progression:
Progression in this ladder would depend on how well you adapt to random card selections and counter your opponent’s draft.

Balanced Rewards:
Rewards could include exclusive draft-themed chests, gold, and special cards that can only be unlocked through this mode.

more challenges can be added to the game to make it fun , as a free to play player its boaring when we cant push high enough because of our card level hence more challenges could make it fun

I would like a new game mode with evolution shards as rewards!

There should definitely be a 4v4 and see how it plays out …… may I have the pass for next season please? :slight_smile:

I’d so be down for that. A CR ladder where people cant pay to win and matches are based on skill alone

more gold in chests so its easier to upgrade cards at higher levels