More Rework Ideas and stuff from my previous post

I made a heal spirit rework

:green_heart: Heal Spirit (Rework Concept)

โ€œA quick burst of healing that keeps your troops in the fight longer.โ€

  • Cost: 1 Elixir

  • Type: Troop (Spirit)

  • Ability:

    • Upon impact, releases a healing aura that restores health over 1.5 seconds to all nearby friendly units.
    • Healing is gradual, providing sustained regeneration instead of instant burst.
    • Retains small movement speed boost to healed units during the healing duration (optional).
    • 3 times more healing
  • Purpose:

    • Makes it more viable compared to the other spirits.
    • Provides continuous support in skirmishes rather than just an instant heal.
    • Encourages strategic timing and placement to maximize healing over time.
    • Balances its low cost with a more subtle, prolonged effect instead of a quick burst.