Final Balance Changes for January 2026 (Season 79) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · January 8, 2026 · 4 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-79-balance-final-january-2026?lang=en
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Look how they massacred my boy.😭

Giant Skeleton death damage buff should be added too.

These are all very good changes in my opinion. Personally I think the gk ability needs a damage nerf as well, considering it has the potential to do 5350 damage for one elixir. Also where is the minions nerf? Just a 0.5 tile range nerf would be enough to make them balanced most likely. Evo witch also needs her bonus health removed. Don’t know why they refuse to be consistent with evos being abilities instead of stat buffs. Finally evo rg needs a nerf in my opinion. It seems to get way to much value for just a one cycle evo especially when used in cycle decks. I know they will never do it but nado nerf should be reverted, and heroes should not be in the game to begin with.

Pretty good set of changes overall- I like the GS hit speed buff instead of bomb dmg, the nerfs to dart goblin and mini pekka, and the additional evo skarmy and skeleton barrel nerfs

I’m sad that furnace didn’t get the full buff from the WIP, but it’s still better than nothing. I think LP needed a bigger buff as well, but il take what I can get (they might buff him again anyway, as they’ve been doing for the past couple of months)

Also wish that they buffed far more weak cards, hopefully they do a patch where they solely buff bad cards, like what they did in October but reverse

Crazy that they nerfed Golden Knight so hard, but his ability cooldown was honestly too short, so I’m not entirely against it- they could have done 10 seconds and not 12, but we’ll have to see how he settles after the nerf

Don’t know why they delayed the balance changes, but happy to see they’ll be coming soon and that they are nerfing the right cards!

They nerfed the Evo skarmy in the best way. The General moving one tile higher means your other tower isn’t gone if your opponent has the ability to place in the pocket. Plus it is a lot harder to pull shenanigans such as the hero musketeer and monk tricks to stall the general giving the card room much value. This next part is small and insignificant but it most likely means that there will be skeletons behind the general since it is moving a tile higher so it will be harder to kill by placing a troop behind but this is an overall nerf that will greatly change the play style of the card.

Idk if anyone cares but I think the fact that the E-pump is the only cars that can’t start in your hand is crazy :rofl:

So The 12 Januray is over , Where is the balance Update?