Final Balance Changes for February 2026 (Season 80) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · February 2, 2026 · 3 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-80-balance-final-february-2026?lang=en

the report bug customer service is shit. I reported the last 2 months several time the bug:

At Level 16, Spirit Empress is unable to take out Flying Machine in 2 hits, while this is possible at all other levels.

also way too less buffs: phoenix and void need buffs for example

dart gob and furnace should have been nerfed

1 Like

Alot of people are talking about three musketeers nerf, but it had a healthy 7% use rate in top 200 (unlike skeletons, royal ghost and cannon both having 35%, 20% and 25% use rate respectively). below average 4% usage rate in all of ranked and a pretty much dead usage of 1% in ladder.

witch was balanced but no skill and annoying af so its nerf was fine. minions where fine its just there where no alternatives since bats and skelly drags are ass.

musk rework should make it more defensive and is overall good rework. graveyard nerf was necessary with a 16% usage rate top 200. hero mini p nerf doesnt do anything as you get most of the pankakes from hitting, and the heal is the problem. hero giants ability was fine its just the giant wasnt fine so buff was good.

Pekka could have gotten a bigger buff and goblin drill buff was a small but good change.

Pls 1 hero slot supercell.

Can we nerf the hog rider please ???

2 Likes

All thanks to evolution, the amount of tank killers and push destroyers in this game is insane; the dev dude still insists that those beatdown giants are the main problems. Nearly every deck in the game has at least 1 or 2 kind beatdown killer:Hog exe with EVO Valkyrie and Executioner, Royal G with Fisherman, Monk and EVO Hunter, Lavahound and Graveyard deck with 1 cycle Evo goblin cage that no giants can break through. If somehow they could breakthough it mainly due to some broken offensive supportive card behind help to get through some broken defensive unit; the tank units themselves are kind of trash nowadays. And those broken supportive cards, like Evo witch, Evo PEKKA, the Prince, and Hero Mini PEKKA, usually don’t stay long in the meta due to constant feedback from cycle players. However, if some card is broken in defense, like Evo valkerie or goblincage it will stay there forever like a permanent feature of the game.

1 Like

At Level 16, Skeleton Barrel combined with Tornado is now unable to take out Minions, while this is possible at Level 15.

Definitely missing a few things from this balance change that I’m just going to fire off:

  • Hero Wizard tornado tower damage reduction
  • Evo pigs drop damage reduction
  • Void damage buff
  • Phoenix buff
  • Tornado damage buff (reversion)
  • Hero mini pekka heal reduction
  • Firecracker splash range reduction
  • Dart goblin nerf (range -0.5?)
  • Evo skeleton barrel hp + drop damage nerf + first wave -50% skeletons
  • Evo Witch bonus health removal
  • Evo Royal Giant knockback reduction
  • Royal Giant hp nerf
  • Minions range nerf (0.5 tile)
  • Boss bandit + bandit dash delay increase
  • Hero ice golem freeze duration nerf + remove knockback?
  • Ice golem nerf hp nerf
  • Evo musketeer buff
  • Barbarian hut rework
  • Furnace range nerf
  • Hero knight ability range nerf
  • ARCHERS BUFF PLEASE (5.5 tile range) they have been bottom of D tier for years
  • Evo bomber buff
  • Evo battle ram rework (max 3 hits from ram)
  • Skeleton dragons dps buff
  • Bomb tower buff
  • Inferno tower buff (only cannon and tesla are ever used on top ladder now)
  • Mortar hit speed buff (4.5 seconds)
  • Guards buff?
  • Giant skeleton bomb damage buff
  • Battle healer rework? (Single targeting heal like in COC)
  • Rune Giant rework/buff
  • Goblin Giant buff
  • Elite Barbarians buff
  • Zappies nerf? (Very meta for a while)
  • Sparky buff
  • Evo Royal Ghost nerf (remove 2nd ghost)
  • Goblin Demolisher explosion damage reduction
  • Suspicious Bush damage reduction
  • Electro Giant hp buff
  • Night Witch rework (dps nerf, 2 bats death spawn)
  • Goblin curse damage buff (2 ticks kill skeleton)
  • Goblin machine rework/buff (its a stupid card to balance because it has high dps range and health so it has no inherent weaknesses or counters)
  • Golden Knight dash damage reduction? (5350 damage for 1 elixir seems strong)
  • Goblinstein buff?

These are just my opinions for what needs to change for balanced metas. Other than that, I think the graveyard rework is very good, but they completely killed hero musketeer. The ability could be 2 elixir now almost. Also, tower troops have been ignored for way too long and there is hardly any variety on top ladder because of it.

1 Like

do you happen to play egiant?

No, I play mortar rocket cycle.