We’re getting a surprised bonus buff for the Spirit Empress!
2025-06-26
2025-06-28
This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-73-balance-bonus-july-2025?lang=en
We’re getting a surprised bonus buff for the Spirit Empress!
2025-06-26
2025-06-28
Spirit Empress needs more buffs
Here are some of my suggestions:
Spirit Empress (Buff)
Spirit Empress
• Splash damage for Air Spirit Empress
0 → 1.2 tiles splash
• Hit speed (Ground) + 11%
1/1.1 → 1/1
Hits / seconds
• HP (Air) + 10%
1254 → 1380
• Damage (Air & Ground) + 10%
307 → 338
Some of these changes should be added to her
Also Emergency Nerf for Skeleton Barrel Evolution
Evolution Skeleton Barrel
Evolution Skeleton Barrel
• Death damage - 50%
256 → 128
• Bonus HP - 40%
2.5x → 1.5x multiplier
665 → 612 HP
• Second Barrel Skeleton count - 30%
7 → 5 skeletons
• Total skeletons - 14%
14 → 12 skeletons
Some of these changes should be added to Evo S.Barrel
It’s too strong for 3 Elixirs
The shop bug with Spirit Empress is still here.
Why the hell is there so many bugs in Clash Royale? Do they not have testers?
Splash would be overpowered considering you didn’t even suggest a single nerf.
The evolution skeleton barrel does not need that many nerfs. The death damage could be nerfed slightly but 50% is way too much, it would kill the evolution as its not even good compared to others.
You r so bad at suggesting things bro
Hi Clash Royale Team,
Thanks for releasing the Spirit Empress—its 2-in-1 mechanic is a clever twist that adds strategic depth. I’ve been testing both forms extensively and wanted to share some constructive feedback:
⸻
What I Like
• Innovative dual-form design: The ground form at 3 Elixir and flying form at 6 Elixir feels fresh and opens up flexible gameplay options .
• High utility: Ground Empress boasts impressive DPS (~279), and the flying form has decent health (~1,239 HP) for its cost .
• Synergies: Works great in split-lane and hybrid decks, especially with air-heavy builds like Lava Hound, where one ground + one air card is valuable .
⸻
What Could Be Improved (Spirit Empress)
1. Flying Form Feels Underwhelming
• Many users report the flying variant lacks impact—some Reddit feedback notes “the 6 Elixir version is pretty weak,” while ground gets more love .
• Suggestion: Consider increasing DPS or shortening hit speed to match ground form, making the air form feel more worthy of its cost and role .
2. Ground Form Could Use a Health Buff
• While ground form has high DPS, some Redditors suggest its survivability feels lacking compared to other 3 Elixir troops  .
• Suggestion: Add ~5–10% more HP or slightly improve its durability to better trade with mid-cost troops.
3. Elixir-Based Auto-Transformation May Hamper Strategy
• Cannot choose which form to deploy, and in fast cycle games it’s easy to misplay by triggering the wrong form .
• Suggestion: Add a tap-and-hold prompt or small visual queue to indicate form switching based on current Elixir.
4. Clarify Role in Meta
• Its hybrid nature might cause confusion—players may not know if it fits as a mini-tank, air attacker, or utility.
• Suggestion: Use in-game tooltips or revive a short tutorial/banner explaining ideal deploy scenarios and deck pairings, like with Lava Hound or air control setups.
This took me a long time