Balance suggestions for season 74

Type your suggestions what can make a better meta!

Balance Change Suggestions – The Meta Needs Help!
The current meta desperately needs a major shift, as many cards are simply useless right now. Here are my detailed suggestions:

Firecracker Evolution: The knockback distance should be reduced by 0.1 tiles. She escapes too easily and too often, making her hard to punish.

Skeleton Barrel Evolution: This card is too strong. Even when destroyed, it deals massive death damage and is clearly the best Evolution win condition. A 25% nerf to its death damage is enough. If it’s nerfed by 50%, the evolution will be useless — 25% is the sweet spot.

Valkyrie Evolution: She’s a beast on both defense and offense. The Tornado radius should be reduced from 5.5 tiles to 5 tiles, so she can’t deal damage from such a long range and wipe out everything too easily.

Dart Goblin Evolution: It’s honestly broken that the poison from his arrows stays on a unit until it dies. He can secure kills with just 2 shots, which is way too strong. Needs to be toned down.

Ice Golem: The recent buff made him feel like a mini Knight, but without damage. He’s become too impactful — his death slow should be nerfed by 2%.

:muscle: Now for Some Much-Needed Buffs:
Goblin Drill Evolution: The final wave should spawn 2 goblins and have a stronger knockback. Right now, it feels underwhelming for an evolution.

Ice Spirit Evolution: Since both its damage and freeze duration were nerfed, it no longer feels worth using just for cycling. It should regain its third freeze wave, or it’s just not impactful enough.

P.E.K.K.A Evolution: On its own, it’s trash. It rarely lands the final hit on tanky units like Mega Knight or Giant Skeleton to heal. It only gets value against swarms and dies anyway. Buff its hit speed from 1.8s to 1.6s to make it more viable.

Spirit Empress:

Flying mode: Lower her air attack interval from 1.4s to 1.3s. She doesn’t feel like she’s worth 6 elixir.

Ground mode: Compared to Knight, she only has higher damage — but since her HP is low, she can’t land enough hits. Increase her damage by 2% so she can get decent value with 2–3 swings.

Furnace, Barbarian hut, and Rune Giant: All three are in a very weak state and are in dire need of a rework.

Let me know what you think! These changes would breathe new life into the meta without making anything completely broken.

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the post that I just did actually mentions spirit empress rune giant furnace and also barb hut as well which everyone forgets about and has been needing help for a very long time and some other stuff as well also barbarians don’t need a rework since they’re actually used in some decks and aren’t useless it’s barb hut that needs a rework how would they even rework barbarians anyway and yes I did mention that spirit empress should just have a swap button for her forms instead of it being elixir dependent in that post and yes that post includes a sparky rework as well I’ll summarize the sparky rework here it’s below.

50% HP buff

25% damage nerf

25% less damage to Crown Towers on top of the 25% damage nerf

2-tile splash aoe

Immune to resets (Zap, Electro Spirit, Electro Dragon, etc.)

the title of the post that I mentioned is More Rework Ideas and stuff from my previous post here’s the link to it it has some rework concepts and also new ideas.

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Probably a evolution Valkyrie and a Poison nerf

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90% I agree with all your suggestions. Specifically agree on pekka/evo pekka it needs any buff it is weak on her own (hp preferably).

I would like to add :

Witch evo nerf so she heal from her own skeletons only.

And most important suggestions are:

  • tornado kill spear goblins
  • wizard/evo wizard buff
  • freeze kill spear goblins
  • chef tower slight buff either max cook time or hp. Chef is unplayable outside one deck.

Also additionally many evos and cycle or bait cards need a nerf, few examples are base firecracker knockback, goblin gang. Base recruits need a nerf also.

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